HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassTooltip.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassTooltip.chs
--
module HGamer3D.Bindings.CEGUI.ClassTooltip where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassTooltip.h"
{- function Tooltip -}
{#fun cegui_tltp_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~Tooltip -}
{#fun cegui_tltp_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function setTargetWindow -}
{#fun cegui_tltp_setTargetWindow as setTargetWindow
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function getTargetWindow -}
{#fun cegui_tltp_getTargetWindow as getTargetWindow
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function resetTimer -}
{#fun cegui_tltp_resetTimer as resetTimer
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function getHoverTime -}
{#fun cegui_tltp_getHoverTime as getHoverTime
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setDisplayTime -}
{#fun cegui_tltp_setDisplayTime as setDisplayTime
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getFadeTime -}
{#fun cegui_tltp_getFadeTime as getFadeTime
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setHoverTime -}
{#fun cegui_tltp_setHoverTime as setHoverTime
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getDisplayTime -}
{#fun cegui_tltp_getDisplayTime as getDisplayTime
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setFadeTime -}
{#fun cegui_tltp_setFadeTime as setFadeTime
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function positionSelf -}
{#fun cegui_tltp_positionSelf as positionSelf
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function sizeSelf -}
{#fun cegui_tltp_sizeSelf as sizeSelf
{ withHG3DClass* `HG3DClass' } -> `()' #}