HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassSpinner.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSpinner.chs
--
module HGamer3D.Bindings.CEGUI.ClassSpinner where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
{# import HGamer3D.Bindings.CEGUI.EnumTextInputMode #}
#include "ClassSpinner.h"
{- function Spinner -}
{#fun cegui_spnnr_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~Spinner -}
{#fun cegui_spnnr_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function initialiseComponents -}
{#fun cegui_spnnr_initialiseComponents as initialiseComponents
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function getCurrentValue -}
{#fun cegui_spnnr_getCurrentValue as getCurrentValue
{ withHG3DClass* `HG3DClass' ,
alloca- `Double' peekFloatConv*} -> `()' #}
{- function getStepSize -}
{#fun cegui_spnnr_getStepSize as getStepSize
{ withHG3DClass* `HG3DClass' ,
alloca- `Double' peekFloatConv*} -> `()' #}
{- function getMaximumValue -}
{#fun cegui_spnnr_getMaximumValue as getMaximumValue
{ withHG3DClass* `HG3DClass' ,
alloca- `Double' peekFloatConv*} -> `()' #}
{- function getMinimumValue -}
{#fun cegui_spnnr_getMinimumValue as getMinimumValue
{ withHG3DClass* `HG3DClass' ,
alloca- `Double' peekFloatConv*} -> `()' #}
{- function getTextInputMode -}
{#fun cegui_spnnr_getTextInputMode as getTextInputMode
{ withHG3DClass* `HG3DClass' ,
alloca- `EnumTextInputMode' peekEnumUtil*} -> `()' #}
{- function setCurrentValue -}
{#fun cegui_spnnr_setCurrentValue as setCurrentValue
{ withHG3DClass* `HG3DClass' ,
realToFrac `Double' } -> `()' #}
{- function setStepSize -}
{#fun cegui_spnnr_setStepSize as setStepSize
{ withHG3DClass* `HG3DClass' ,
realToFrac `Double' } -> `()' #}
{- function setMaximumValue -}
{#fun cegui_spnnr_setMaximumValue as setMaximumValue
{ withHG3DClass* `HG3DClass' ,
realToFrac `Double' } -> `()' #}
{- function setMinimumValue -}
{#fun cegui_spnnr_setMinimumValue as setMinimumValue
{ withHG3DClass* `HG3DClass' ,
realToFrac `Double' } -> `()' #}
{- function setTextInputMode -}
{#fun cegui_spnnr_setTextInputMode as setTextInputMode
{ withHG3DClass* `HG3DClass' ,
cIntFromEnum `EnumTextInputMode' } -> `()' #}