HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassSlider.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSlider.chs
--
module HGamer3D.Bindings.CEGUI.ClassSlider where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassSlider.h"
{- function getCurrentValue -}
{#fun cegui_sldr_getCurrentValue as getCurrentValue
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getMaxValue -}
{#fun cegui_sldr_getMaxValue as getMaxValue
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getClickStep -}
{#fun cegui_sldr_getClickStep as getClickStep
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getThumb -}
{#fun cegui_sldr_getThumb as getThumb
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function initialiseComponents -}
{#fun cegui_sldr_initialiseComponents as initialiseComponents
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function setMaxValue -}
{#fun cegui_sldr_setMaxValue as setMaxValue
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function setCurrentValue -}
{#fun cegui_sldr_setCurrentValue as setCurrentValue
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function setClickStep -}
{#fun cegui_sldr_setClickStep as setClickStep
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function Slider -}
{#fun cegui_sldr_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~Slider -}
{#fun cegui_sldr_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}