HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassScrollablePane.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassScrollablePane.chs
--
module HGamer3D.Bindings.CEGUI.ClassScrollablePane where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassScrollablePane.h"
{- function ScrollablePane -}
{#fun cegui_scrlpn_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~ScrollablePane -}
{#fun cegui_scrlpn_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function getContentPane -}
{#fun cegui_scrlpn_getContentPane as getContentPane
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function isVertScrollbarAlwaysShown -}
{#fun cegui_scrlpn_isVertScrollbarAlwaysShown as isVertScrollbarAlwaysShown
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setShowVertScrollbar -}
{#fun cegui_scrlpn_setShowVertScrollbar as setShowVertScrollbar
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isHorzScrollbarAlwaysShown -}
{#fun cegui_scrlpn_isHorzScrollbarAlwaysShown as isHorzScrollbarAlwaysShown
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setShowHorzScrollbar -}
{#fun cegui_scrlpn_setShowHorzScrollbar as setShowHorzScrollbar
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isContentPaneAutoSized -}
{#fun cegui_scrlpn_isContentPaneAutoSized as isContentPaneAutoSized
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setContentPaneAutoSized -}
{#fun cegui_scrlpn_setContentPaneAutoSized as setContentPaneAutoSized
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function getHorizontalStepSize -}
{#fun cegui_scrlpn_getHorizontalStepSize as getHorizontalStepSize
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setHorizontalStepSize -}
{#fun cegui_scrlpn_setHorizontalStepSize as setHorizontalStepSize
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getHorizontalOverlapSize -}
{#fun cegui_scrlpn_getHorizontalOverlapSize as getHorizontalOverlapSize
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setHorizontalOverlapSize -}
{#fun cegui_scrlpn_setHorizontalOverlapSize as setHorizontalOverlapSize
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getHorizontalScrollPosition -}
{#fun cegui_scrlpn_getHorizontalScrollPosition as getHorizontalScrollPosition
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setHorizontalScrollPosition -}
{#fun cegui_scrlpn_setHorizontalScrollPosition as setHorizontalScrollPosition
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getVerticalStepSize -}
{#fun cegui_scrlpn_getVerticalStepSize as getVerticalStepSize
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setVerticalStepSize -}
{#fun cegui_scrlpn_setVerticalStepSize as setVerticalStepSize
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getVerticalOverlapSize -}
{#fun cegui_scrlpn_getVerticalOverlapSize as getVerticalOverlapSize
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setVerticalOverlapSize -}
{#fun cegui_scrlpn_setVerticalOverlapSize as setVerticalOverlapSize
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getVerticalScrollPosition -}
{#fun cegui_scrlpn_getVerticalScrollPosition as getVerticalScrollPosition
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setVerticalScrollPosition -}
{#fun cegui_scrlpn_setVerticalScrollPosition as setVerticalScrollPosition
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getVertScrollbar -}
{#fun cegui_scrlpn_getVertScrollbar as getVertScrollbar
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getHorzScrollbar -}
{#fun cegui_scrlpn_getHorzScrollbar as getHorzScrollbar
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function initialiseComponents -}
{#fun cegui_scrlpn_initialiseComponents as initialiseComponents
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function destroy -}
{#fun cegui_scrlpn_destroy as destroy
{ withHG3DClass* `HG3DClass' } -> `()' #}