HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassProgressBar.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassProgressBar.chs
--
module HGamer3D.Bindings.CEGUI.ClassProgressBar where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassProgressBar.h"
{- function getProgress -}
{#fun cegui_prgbr_getProgress as getProgress
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getStep -}
{#fun cegui_prgbr_getStep as getStep
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setProgress -}
{#fun cegui_prgbr_setProgress as setProgress
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function setStepSize -}
{#fun cegui_prgbr_setStepSize as setStepSize
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function step -}
{#fun cegui_prgbr_step as step
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function adjustProgress -}
{#fun cegui_prgbr_adjustProgress as adjustProgress
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function ProgressBar -}
{#fun cegui_prgbr_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~ProgressBar -}
{#fun cegui_prgbr_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}