HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassListHeader.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassListHeader.chs
--
module HGamer3D.Bindings.CEGUI.ClassListHeader where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
{# import HGamer3D.Bindings.CEGUI.EnumSortDirection #}
#include "ClassListHeader.h"
{- function getColumnCount -}
{#fun cegui_lsthdr_getColumnCount as getColumnCount
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getSegmentFromColumn -}
{#fun cegui_lsthdr_getSegmentFromColumn as getSegmentFromColumn
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getSegmentFromID -}
{#fun cegui_lsthdr_getSegmentFromID as getSegmentFromID
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getSortSegment -}
{#fun cegui_lsthdr_getSortSegment as getSortSegment
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getColumnFromSegment -}
{#fun cegui_lsthdr_getColumnFromSegment as getColumnFromSegment
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getColumnFromID -}
{#fun cegui_lsthdr_getColumnFromID as getColumnFromID
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getSortColumn -}
{#fun cegui_lsthdr_getSortColumn as getSortColumn
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getColumnWithText -}
{#fun cegui_lsthdr_getColumnWithText as getColumnWithText
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getPixelOffsetToSegment -}
{#fun cegui_lsthdr_getPixelOffsetToSegment as getPixelOffsetToSegment
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getPixelOffsetToColumn -}
{#fun cegui_lsthdr_getPixelOffsetToColumn as getPixelOffsetToColumn
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getTotalSegmentsPixelExtent -}
{#fun cegui_lsthdr_getTotalSegmentsPixelExtent as getTotalSegmentsPixelExtent
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getSortDirection -}
{#fun cegui_lsthdr_getSortDirection as getSortDirection
{ withHG3DClass* `HG3DClass' ,
alloca- `EnumSortDirection' peekEnumUtil*} -> `()' #}
{- function isSortingEnabled -}
{#fun cegui_lsthdr_isSortingEnabled as isSortingEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isColumnSizingEnabled -}
{#fun cegui_lsthdr_isColumnSizingEnabled as isColumnSizingEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isColumnDraggingEnabled -}
{#fun cegui_lsthdr_isColumnDraggingEnabled as isColumnDraggingEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getSegmentOffset -}
{#fun cegui_lsthdr_getSegmentOffset as getSegmentOffset
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setSortingEnabled -}
{#fun cegui_lsthdr_setSortingEnabled as setSortingEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setSortDirection -}
{#fun cegui_lsthdr_setSortDirection as setSortDirection
{ withHG3DClass* `HG3DClass' ,
cIntFromEnum `EnumSortDirection' } -> `()' #}
{- function setSortSegment -}
{#fun cegui_lsthdr_setSortSegment as setSortSegment
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function setSortColumn -}
{#fun cegui_lsthdr_setSortColumn as setSortColumn
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' } -> `()' #}
{- function setSortColumnFromID -}
{#fun cegui_lsthdr_setSortColumnFromID as setSortColumnFromID
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' } -> `()' #}
{- function setColumnSizingEnabled -}
{#fun cegui_lsthdr_setColumnSizingEnabled as setColumnSizingEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setColumnDraggingEnabled -}
{#fun cegui_lsthdr_setColumnDraggingEnabled as setColumnDraggingEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function removeColumn -}
{#fun cegui_lsthdr_removeColumn as removeColumn
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' } -> `()' #}
{- function removeSegment -}
{#fun cegui_lsthdr_removeSegment as removeSegment
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function moveColumn -}
{#fun cegui_lsthdr_moveColumn as moveColumn
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
fromIntegral `Int' } -> `()' #}
{- function moveColumn2 -}
{#fun cegui_lsthdr_moveColumn2 as moveColumn2
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function moveSegment -}
{#fun cegui_lsthdr_moveSegment as moveSegment
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' ,
fromIntegral `Int' } -> `()' #}
{- function moveSegment2 -}
{#fun cegui_lsthdr_moveSegment2 as moveSegment2
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function setSegmentOffset -}
{#fun cegui_lsthdr_setSegmentOffset as setSegmentOffset
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function ListHeader -}
{#fun cegui_lsthdr_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~ListHeader -}
{#fun cegui_lsthdr_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}