packages feed

HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassImageCodec.chs

{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D, a project to enable 3D game development 
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
-- 

-- (c) 2011-2014 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassImageCodec.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassImageCodec where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}

#include "ClassImageCodec.h"
{- function ~ImageCodec -}
{#fun cegui_imgcdc_destruct as delete 
{ withHG3DClass* `HG3DClass' } -> `()'  #}

{- function getIdentifierString -}
{#fun cegui_imgcdc_getIdentifierString as getIdentifierString 
{ withHG3DClass* `HG3DClass' ,
 alloc64k- `String' peekCString*} -> `()'  #}

{- function getSupportedFormat -}
{#fun cegui_imgcdc_getSupportedFormat as getSupportedFormat 
{ withHG3DClass* `HG3DClass' ,
 alloc64k- `String' peekCString*} -> `()'  #}