HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassFont.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassFont.chs
--
module HGamer3D.Bindings.CEGUI.ClassFont where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassFont.h"
{- function ~Font -}
{#fun cegui_fnt_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function getName -}
{#fun cegui_fnt_getName as getName
{ withHG3DClass* `HG3DClass' ,
alloc64k- `String' peekCString*} -> `()' #}
{- function getTypeName -}
{#fun cegui_fnt_getTypeName as getTypeName
{ withHG3DClass* `HG3DClass' ,
alloc64k- `String' peekCString*} -> `()' #}
{- function isCodepointAvailable -}
{#fun cegui_fnt_isCodepointAvailable as isCodepointAvailable
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setAutoScaled -}
{#fun cegui_fnt_setAutoScaled as setAutoScaled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isAutoScaled -}
{#fun cegui_fnt_isAutoScaled as isAutoScaled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getLineSpacing -}
{#fun cegui_fnt_getLineSpacing as getLineSpacing
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getFontHeight -}
{#fun cegui_fnt_getFontHeight as getFontHeight
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getBaseline -}
{#fun cegui_fnt_getBaseline as getBaseline
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getTextExtent -}
{#fun cegui_fnt_getTextExtent as getTextExtent
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
realToFrac `Float' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getCharAtPixel -}
{#fun cegui_fnt_getCharAtPixel as getCharAtPixel
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
realToFrac `Float' ,
realToFrac `Float' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getCharAtPixel2 -}
{#fun cegui_fnt_getCharAtPixel2 as getCharAtPixel2
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
fromIntegral `Int' ,
realToFrac `Float' ,
realToFrac `Float' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function setDefaultResourceGroup -}
{#fun cegui_fnt_setDefaultResourceGroup as setDefaultResourceGroup
{ withCString* `String' } -> `()' #}
{- function getDefaultResourceGroup -}
{#fun cegui_fnt_getDefaultResourceGroup as getDefaultResourceGroup
{ alloc64k- `String' peekCString*} -> `()' #}