HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassEventSet.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassEventSet.chs
--
module HGamer3D.Bindings.CEGUI.ClassEventSet where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassEventSet.h"
{- function EventSet -}
{#fun cegui_evtst_construct as new
{ alloca- `HG3DClass' peek*} -> `()' #}
{- function ~EventSet -}
{#fun cegui_evtst_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function addEvent -}
{#fun cegui_evtst_addEvent as addEvent
{ withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function removeEvent -}
{#fun cegui_evtst_removeEvent as removeEvent
{ withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function removeAllEvents -}
{#fun cegui_evtst_removeAllEvents as removeAllEvents
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function isEventPresent -}
{#fun cegui_evtst_isEventPresent as isEventPresent
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function fireEvent -}
{#fun cegui_evtst_fireEvent as fireEvent
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function isMuted -}
{#fun cegui_evtst_isMuted as isMuted
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setMutedState -}
{#fun cegui_evtst_setMutedState as setMutedState
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}