HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassDragContainer.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassDragContainer.chs
--
module HGamer3D.Bindings.CEGUI.ClassDragContainer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassDragContainer.h"
{- function DragContainer -}
{#fun cegui_drgcnt_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~DragContainer -}
{#fun cegui_drgcnt_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function isDraggingEnabled -}
{#fun cegui_drgcnt_isDraggingEnabled as isDraggingEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setDraggingEnabled -}
{#fun cegui_drgcnt_setDraggingEnabled as setDraggingEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isBeingDragged -}
{#fun cegui_drgcnt_isBeingDragged as isBeingDragged
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getPixelDragThreshold -}
{#fun cegui_drgcnt_getPixelDragThreshold as getPixelDragThreshold
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setPixelDragThreshold -}
{#fun cegui_drgcnt_setPixelDragThreshold as setPixelDragThreshold
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getDragAlpha -}
{#fun cegui_drgcnt_getDragAlpha as getDragAlpha
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setDragAlpha -}
{#fun cegui_drgcnt_setDragAlpha as setDragAlpha
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function setDragCursorImage3 -}
{#fun cegui_drgcnt_setDragCursorImage3 as setDragCursorImage3
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
withCString* `String' } -> `()' #}
{- function getCurrentDropTarget -}
{#fun cegui_drgcnt_getCurrentDropTarget as getCurrentDropTarget
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function isStickyModeEnabled -}
{#fun cegui_drgcnt_isStickyModeEnabled as isStickyModeEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setStickyModeEnabled -}
{#fun cegui_drgcnt_setStickyModeEnabled as setStickyModeEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function pickUp -}
{#fun cegui_drgcnt_pickUp as pickUp
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setUsingFixedDragOffset -}
{#fun cegui_drgcnt_setUsingFixedDragOffset as setUsingFixedDragOffset
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isUsingFixedDragOffset -}
{#fun cegui_drgcnt_isUsingFixedDragOffset as isUsingFixedDragOffset
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}