HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassWindowManager.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassWindowManager.chs
--
module HGamer3D.Bindings.CEGUI.ClassWindowManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function WindowManager -}
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function ~WindowManager -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function createWindow -}
createWindow :: HG3DClass -> String -> String -> IO (HG3DClass)
createWindow a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloca $ \a4' ->
createWindow'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function destroyWindow -}
destroyWindow :: HG3DClass -> HG3DClass -> IO ()
destroyWindow a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
destroyWindow'_ a1' a2' >>= \res ->
return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function destroyWindow2 -}
destroyWindow2 :: HG3DClass -> String -> IO ()
destroyWindow2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
destroyWindow2'_ a1' a2' >>= \res ->
return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function getWindow -}
getWindow :: HG3DClass -> String -> IO (HG3DClass)
getWindow a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getWindow'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 74 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function isWindowPresent -}
isWindowPresent :: HG3DClass -> String -> IO (Bool)
isWindowPresent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isWindowPresent'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 80 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function destroyAllWindows -}
destroyAllWindows :: HG3DClass -> IO ()
destroyAllWindows a1 =
withHG3DClass a1 $ \a1' ->
destroyAllWindows'_ a1' >>= \res ->
return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function isDeadPoolEmpty -}
isDeadPoolEmpty :: HG3DClass -> IO (Bool)
isDeadPoolEmpty a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDeadPoolEmpty'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function cleanDeadPool -}
cleanDeadPool :: HG3DClass -> IO ()
cleanDeadPool a1 =
withHG3DClass a1 $ \a1' ->
cleanDeadPool'_ a1' >>= \res ->
return ()
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function saveWindowLayout -}
saveWindowLayout :: HG3DClass -> String -> String -> Bool -> IO ()
saveWindowLayout a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
let {a4' = fromBool a4} in
saveWindowLayout'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 100 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function saveWindowLayout2 -}
saveWindowLayout2 :: HG3DClass -> HG3DClass -> String -> Bool -> IO ()
saveWindowLayout2 a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withCString a3 $ \a3' ->
let {a4' = fromBool a4} in
saveWindowLayout2'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function renameWindow -}
renameWindow :: HG3DClass -> String -> String -> IO ()
renameWindow a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
renameWindow'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function renameWindow2 -}
renameWindow2 :: HG3DClass -> HG3DClass -> String -> IO ()
renameWindow2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withCString a3 $ \a3' ->
renameWindow2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 119 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function lock -}
lock :: HG3DClass -> IO ()
lock a1 =
withHG3DClass a1 $ \a1' ->
lock'_ a1' >>= \res ->
return ()
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function unlock -}
unlock :: HG3DClass -> IO ()
unlock a1 =
withHG3DClass a1 $ \a1' ->
unlock'_ a1' >>= \res ->
return ()
{-# LINE 127 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function isLocked -}
isLocked :: HG3DClass -> IO (Bool)
isLocked a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isLocked'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function getDefaultResourceGroup -}
getDefaultResourceGroup :: IO (String)
getDefaultResourceGroup =
alloc64k $ \a1' ->
getDefaultResourceGroup'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
{-# LINE 136 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
{- function setDefaultResourceGroup -}
setDefaultResourceGroup :: String -> IO ()
setDefaultResourceGroup a1 =
withCString a1 $ \a1' ->
setDefaultResourceGroup'_ a1' >>= \res ->
return ()
{-# LINE 140 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_createWindow"
createWindow'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destroyWindow"
destroyWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destroyWindow2"
destroyWindow2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_getWindow"
getWindow'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_isWindowPresent"
isWindowPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_destroyAllWindows"
destroyAllWindows'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_isDeadPoolEmpty"
isDeadPoolEmpty'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_cleanDeadPool"
cleanDeadPool'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_saveWindowLayout"
saveWindowLayout'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_saveWindowLayout2"
saveWindowLayout2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_renameWindow"
renameWindow'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_renameWindow2"
renameWindow2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_lock"
lock'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_unlock"
unlock'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_isLocked"
isLocked'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_getDefaultResourceGroup"
getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWindowManager.chs.h cegui_wmgr_setDefaultResourceGroup"
setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))