-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassTree.chs
--
module HGamer3D.Bindings.CEGUI.ClassTree where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function doTreeRender -}
doTreeRender :: HG3DClass -> IO ()
doTreeRender a1 =
withHG3DClass a1 $ \a1' ->
doTreeRender'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function doScrollbars -}
doScrollbars :: HG3DClass -> IO ()
doScrollbars a1 =
withHG3DClass a1 $ \a1' ->
doScrollbars'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function getItemCount -}
getItemCount :: HG3DClass -> IO (Int)
getItemCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getItemCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function getSelectedCount -}
getSelectedCount :: HG3DClass -> IO (Int)
getSelectedCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectedCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function isSortEnabled -}
isSortEnabled :: HG3DClass -> IO (Bool)
isSortEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSortEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function getVertScrollbar -}
getVertScrollbar :: HG3DClass -> IO (HG3DClass)
getVertScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVertScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 71 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function getHorzScrollbar -}
getHorzScrollbar :: HG3DClass -> IO (HG3DClass)
getHorzScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getHorzScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 76 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function isMultiselectEnabled -}
isMultiselectEnabled :: HG3DClass -> IO (Bool)
isMultiselectEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMultiselectEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function isItemTooltipsEnabled -}
isItemTooltipsEnabled :: HG3DClass -> IO (Bool)
isItemTooltipsEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isItemTooltipsEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 86 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function isVertScrollbarAlwaysShown -}
isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isVertScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function isHorzScrollbarAlwaysShown -}
isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isHorzScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 96 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function initialise -}
initialise :: HG3DClass -> IO ()
initialise a1 =
withHG3DClass a1 $ \a1' ->
initialise'_ a1' >>= \res ->
return ()
{-# LINE 100 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function resetList -}
resetList :: HG3DClass -> IO ()
resetList a1 =
withHG3DClass a1 $ \a1' ->
resetList'_ a1' >>= \res ->
return ()
{-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function clearAllSelections -}
clearAllSelections :: HG3DClass -> IO ()
clearAllSelections a1 =
withHG3DClass a1 $ \a1' ->
clearAllSelections'_ a1' >>= \res ->
return ()
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function setSortingEnabled -}
setSortingEnabled :: HG3DClass -> Bool -> IO ()
setSortingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSortingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function setMultiselectEnabled -}
setMultiselectEnabled :: HG3DClass -> Bool -> IO ()
setMultiselectEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setMultiselectEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function setShowVertScrollbar -}
setShowVertScrollbar :: HG3DClass -> Bool -> IO ()
setShowVertScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowVertScrollbar'_ a1' a2' >>= \res ->
return ()
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function setShowHorzScrollbar -}
setShowHorzScrollbar :: HG3DClass -> Bool -> IO ()
setShowHorzScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowHorzScrollbar'_ a1' a2' >>= \res ->
return ()
{-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function setItemTooltipsEnabled -}
setItemTooltipsEnabled :: HG3DClass -> Bool -> IO ()
setItemTooltipsEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setItemTooltipsEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 133 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function setItemSelectState2 -}
setItemSelectState2 :: HG3DClass -> Int -> Bool -> IO ()
setItemSelectState2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromBool a3} in
setItemSelectState2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 139 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function setLookNFeel -}
setLookNFeel :: HG3DClass -> String -> IO ()
setLookNFeel a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setLookNFeel'_ a1' a2' >>= \res ->
return ()
{-# LINE 144 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function handleUpdatedItemData -}
handleUpdatedItemData :: HG3DClass -> IO ()
handleUpdatedItemData a1 =
withHG3DClass a1 $ \a1' ->
handleUpdatedItemData'_ a1' >>= \res ->
return ()
{-# LINE 148 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function Tree -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 154 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
{- function ~Tree -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 158 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_doTreeRender"
doTreeRender'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_doScrollbars"
doScrollbars'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getItemCount"
getItemCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getSelectedCount"
getSelectedCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isSortEnabled"
isSortEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getVertScrollbar"
getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getHorzScrollbar"
getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isMultiselectEnabled"
isMultiselectEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isItemTooltipsEnabled"
isItemTooltipsEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isVertScrollbarAlwaysShown"
isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isHorzScrollbarAlwaysShown"
isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_initialise"
initialise'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_resetList"
resetList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_clearAllSelections"
clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setSortingEnabled"
setSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setMultiselectEnabled"
setMultiselectEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setShowVertScrollbar"
setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setShowHorzScrollbar"
setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setItemTooltipsEnabled"
setItemTooltipsEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setItemSelectState2"
setItemSelectState2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setLookNFeel"
setLookNFeel'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_handleUpdatedItemData"
handleUpdatedItemData'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))