HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassThumb.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassThumb.chs
--
module HGamer3D.Bindings.CEGUI.ClassThumb where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function isHotTracked -}
isHotTracked :: HG3DClass -> IO (Bool)
isHotTracked a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHotTracked'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function isVertFree -}
isVertFree :: HG3DClass -> IO (Bool)
isVertFree a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertFree'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function isHorzFree -}
isHorzFree :: HG3DClass -> IO (Bool)
isHorzFree a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHorzFree'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function setHotTracked -}
setHotTracked :: HG3DClass -> Bool -> IO ()
setHotTracked a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setHotTracked'_ a1' a2' >>= \res ->
return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function setVertFree -}
setVertFree :: HG3DClass -> Bool -> IO ()
setVertFree a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setVertFree'_ a1' a2' >>= \res ->
return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function setHorzFree -}
setHorzFree :: HG3DClass -> Bool -> IO ()
setHorzFree a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setHorzFree'_ a1' a2' >>= \res ->
return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function setVertRange -}
setVertRange :: HG3DClass -> Float -> Float -> IO ()
setVertRange a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setVertRange'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function setHorzRange -}
setHorzRange :: HG3DClass -> Float -> Float -> IO ()
setHorzRange a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setHorzRange'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function Thumb -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
{- function ~Thumb -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 95 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isHotTracked"
isHotTracked'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isVertFree"
isVertFree'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isHorzFree"
isHorzFree'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHotTracked"
setHotTracked'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setVertFree"
setVertFree'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHorzFree"
setHorzFree'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setVertRange"
setVertRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHorzRange"
setHorzRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))