HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassSpinner.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSpinner.chs
--
module HGamer3D.Bindings.CEGUI.ClassSpinner where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
import HGamer3D.Bindings.CEGUI.EnumTextInputMode
{-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function Spinner -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 50 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function ~Spinner -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 54 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function getCurrentValue -}
getCurrentValue :: HG3DClass -> IO (Double)
getCurrentValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCurrentValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function getStepSize -}
getStepSize :: HG3DClass -> IO (Double)
getStepSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getStepSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function getMaximumValue -}
getMaximumValue :: HG3DClass -> IO (Double)
getMaximumValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaximumValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function getMinimumValue -}
getMinimumValue :: HG3DClass -> IO (Double)
getMinimumValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMinimumValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function getTextInputMode -}
getTextInputMode :: HG3DClass -> IO (EnumTextInputMode)
getTextInputMode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTextInputMode'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function setCurrentValue -}
setCurrentValue :: HG3DClass -> Double -> IO ()
setCurrentValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setCurrentValue'_ a1' a2' >>= \res ->
return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function setStepSize -}
setStepSize :: HG3DClass -> Double -> IO ()
setStepSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setStepSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function setMaximumValue -}
setMaximumValue :: HG3DClass -> Double -> IO ()
setMaximumValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setMaximumValue'_ a1' a2' >>= \res ->
return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function setMinimumValue -}
setMinimumValue :: HG3DClass -> Double -> IO ()
setMinimumValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setMinimumValue'_ a1' a2' >>= \res ->
return ()
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
{- function setTextInputMode -}
setTextInputMode :: HG3DClass -> EnumTextInputMode -> IO ()
setTextInputMode a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
setTextInputMode'_ a1' a2' >>= \res ->
return ()
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getCurrentValue"
getCurrentValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getStepSize"
getStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getMaximumValue"
getMaximumValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getMinimumValue"
getMinimumValue'_ :: ((HG3DClassPtr) -> ((Ptr CDouble) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_getTextInputMode"
getTextInputMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setCurrentValue"
setCurrentValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setStepSize"
setStepSize'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setMaximumValue"
setMaximumValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setMinimumValue"
setMinimumValue'_ :: ((HG3DClassPtr) -> (CDouble -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSpinner.chs.h cegui_spnnr_setTextInputMode"
setTextInputMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))