HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassSlider.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSlider.chs
--
module HGamer3D.Bindings.CEGUI.ClassSlider where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function getCurrentValue -}
getCurrentValue :: HG3DClass -> IO (Float)
getCurrentValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCurrentValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function getMaxValue -}
getMaxValue :: HG3DClass -> IO (Float)
getMaxValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxValue'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function getClickStep -}
getClickStep :: HG3DClass -> IO (Float)
getClickStep a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getClickStep'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function getThumb -}
getThumb :: HG3DClass -> IO (HG3DClass)
getThumb a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getThumb'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function setMaxValue -}
setMaxValue :: HG3DClass -> Float -> IO ()
setMaxValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setMaxValue'_ a1' a2' >>= \res ->
return ()
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function setCurrentValue -}
setCurrentValue :: HG3DClass -> Float -> IO ()
setCurrentValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setCurrentValue'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function setClickStep -}
setClickStep :: HG3DClass -> Float -> IO ()
setClickStep a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setClickStep'_ a1' a2' >>= \res ->
return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function Slider -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
{- function ~Slider -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getCurrentValue"
getCurrentValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getMaxValue"
getMaxValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getClickStep"
getClickStep'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getThumb"
getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setMaxValue"
setMaxValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setCurrentValue"
setCurrentValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setClickStep"
setClickStep'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))