HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassRenderer.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassRenderer.chs
--
module HGamer3D.Bindings.CEGUI.ClassRenderer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function destroyAllGeometryBuffers -}
destroyAllGeometryBuffers :: HG3DClass -> IO ()
destroyAllGeometryBuffers a1 =
withHG3DClass a1 $ \a1' ->
destroyAllGeometryBuffers'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function destroyAllTextureTargets -}
destroyAllTextureTargets :: HG3DClass -> IO ()
destroyAllTextureTargets a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextureTargets'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function destroyAllTextures -}
destroyAllTextures :: HG3DClass -> IO ()
destroyAllTextures a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextures'_ a1' >>= \res ->
return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function beginRendering -}
beginRendering :: HG3DClass -> IO ()
beginRendering a1 =
withHG3DClass a1 $ \a1' ->
beginRendering'_ a1' >>= \res ->
return ()
{-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function endRendering -}
endRendering :: HG3DClass -> IO ()
endRendering a1 =
withHG3DClass a1 $ \a1' ->
endRendering'_ a1' >>= \res ->
return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function getMaxTextureSize -}
getMaxTextureSize :: HG3DClass -> IO (Int)
getMaxTextureSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxTextureSize'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function getIdentifierString -}
getIdentifierString :: HG3DClass -> IO (String)
getIdentifierString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getIdentifierString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
{- function ~Renderer -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destroyAllGeometryBuffers"
destroyAllGeometryBuffers'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destroyAllTextureTargets"
destroyAllTextureTargets'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destroyAllTextures"
destroyAllTextures'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_beginRendering"
beginRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_endRendering"
endRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_getMaxTextureSize"
getMaxTextureSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_getIdentifierString"
getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRenderer.chs.h cegui_rndr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))