HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassPropertySet.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassPropertySet.chs
--
module HGamer3D.Bindings.CEGUI.ClassPropertySet where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function PropertySet -}
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function ~PropertySet -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function removeProperty -}
removeProperty :: HG3DClass -> String -> IO ()
removeProperty a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removeProperty'_ a1' a2' >>= \res ->
return ()
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function clearProperties -}
clearProperties :: HG3DClass -> IO ()
clearProperties a1 =
withHG3DClass a1 $ \a1' ->
clearProperties'_ a1' >>= \res ->
return ()
{-# LINE 60 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function isPropertyPresent -}
isPropertyPresent :: HG3DClass -> String -> IO (Bool)
isPropertyPresent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isPropertyPresent'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function getPropertyHelp -}
getPropertyHelp :: HG3DClass -> String -> IO (String)
getPropertyHelp a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getPropertyHelp'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function getProperty -}
getProperty :: HG3DClass -> String -> IO (String)
getProperty a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getProperty'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function setProperty -}
setProperty :: HG3DClass -> String -> String -> IO ()
setProperty a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setProperty'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function isPropertyDefault -}
isPropertyDefault :: HG3DClass -> String -> IO (Bool)
isPropertyDefault a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isPropertyDefault'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 90 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
{- function getPropertyDefault -}
getPropertyDefault :: HG3DClass -> String -> IO (String)
getPropertyDefault a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getPropertyDefault'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
{-# LINE 96 ".\\HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_removeProperty"
removeProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_clearProperties"
clearProperties'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_isPropertyPresent"
isPropertyPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getPropertyHelp"
getPropertyHelp'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getProperty"
getProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_setProperty"
setProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_isPropertyDefault"
isPropertyDefault'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getPropertyDefault"
getPropertyDefault'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))