HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassOgreRenderer.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassOgreRenderer.chs
--
module HGamer3D.Bindings.CEGUI.ClassOgreRenderer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.EnumBlendMode
{-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function bootstrapSystem -}
bootstrapSystem :: IO (HG3DClass)
bootstrapSystem =
alloca $ \a1' ->
bootstrapSystem'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function destroySystem -}
destroySystem :: IO ()
destroySystem =
destroySystem'_ >>= \res ->
return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function create -}
create :: IO (HG3DClass)
create =
alloca $ \a1' ->
create'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function destroy -}
destroy :: HG3DClass -> IO ()
destroy a1 =
withHG3DClass a1 $ \a1' ->
destroy'_ a1' >>= \res ->
return ()
{-# LINE 60 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function createOgreResourceProvider -}
createOgreResourceProvider :: IO (HG3DClass)
createOgreResourceProvider =
alloca $ \a1' ->
createOgreResourceProvider'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function destroyOgreResourceProvider -}
destroyOgreResourceProvider :: HG3DClass -> IO ()
destroyOgreResourceProvider a1 =
withHG3DClass a1 $ \a1' ->
destroyOgreResourceProvider'_ a1' >>= \res ->
return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function setRenderingEnabled -}
setRenderingEnabled :: HG3DClass -> Bool -> IO ()
setRenderingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setRenderingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function isRenderingEnabled -}
isRenderingEnabled :: HG3DClass -> IO (Bool)
isRenderingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRenderingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function setupRenderingBlendMode -}
setupRenderingBlendMode :: HG3DClass -> EnumBlendMode -> Bool -> IO ()
setupRenderingBlendMode a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = fromBool a3} in
setupRenderingBlendMode'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function setFrameControlExecutionEnabled -}
setFrameControlExecutionEnabled :: HG3DClass -> Bool -> IO ()
setFrameControlExecutionEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function isFrameControlExecutionEnabled -}
isFrameControlExecutionEnabled :: HG3DClass -> IO (Bool)
isFrameControlExecutionEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function initialiseRenderStateSettings -}
initialiseRenderStateSettings :: HG3DClass -> IO ()
initialiseRenderStateSettings a1 =
withHG3DClass a1 $ \a1' ->
initialiseRenderStateSettings'_ a1' >>= \res ->
return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function destroyAllGeometryBuffers -}
destroyAllGeometryBuffers :: HG3DClass -> IO ()
destroyAllGeometryBuffers a1 =
withHG3DClass a1 $ \a1' ->
destroyAllGeometryBuffers'_ a1' >>= \res ->
return ()
{-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function destroyAllTextureTargets -}
destroyAllTextureTargets :: HG3DClass -> IO ()
destroyAllTextureTargets a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextureTargets'_ a1' >>= \res ->
return ()
{-# LINE 106 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function destroyAllTextures -}
destroyAllTextures :: HG3DClass -> IO ()
destroyAllTextures a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextures'_ a1' >>= \res ->
return ()
{-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function beginRendering -}
beginRendering :: HG3DClass -> IO ()
beginRendering a1 =
withHG3DClass a1 $ \a1' ->
beginRendering'_ a1' >>= \res ->
return ()
{-# LINE 114 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function endRendering -}
endRendering :: HG3DClass -> IO ()
endRendering a1 =
withHG3DClass a1 $ \a1' ->
endRendering'_ a1' >>= \res ->
return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function getMaxTextureSize -}
getMaxTextureSize :: HG3DClass -> IO (Int)
getMaxTextureSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxTextureSize'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
{- function getIdentifierString -}
getIdentifierString :: HG3DClass -> IO (String)
getIdentifierString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getIdentifierString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_bootstrapSystem"
bootstrapSystem'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroySystem"
destroySystem'_ :: (IO ())
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_create"
create'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroy"
destroy'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_createOgreResourceProvider"
createOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyOgreResourceProvider"
destroyOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setRenderingEnabled"
setRenderingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isRenderingEnabled"
isRenderingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setupRenderingBlendMode"
setupRenderingBlendMode'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setFrameControlExecutionEnabled"
setFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isFrameControlExecutionEnabled"
isFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_initialiseRenderStateSettings"
initialiseRenderStateSettings'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllGeometryBuffers"
destroyAllGeometryBuffers'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextureTargets"
destroyAllTextureTargets'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextures"
destroyAllTextures'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_beginRendering"
beginRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_endRendering"
endRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getMaxTextureSize"
getMaxTextureSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getIdentifierString"
getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))