HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassMenuItem.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMenuItem.chs
--
module HGamer3D.Bindings.CEGUI.ClassMenuItem where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function isHovering -}
isHovering :: HG3DClass -> IO (Bool)
isHovering a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHovering'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function isPushed -}
isPushed :: HG3DClass -> IO (Bool)
isPushed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPushed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function isOpened -}
isOpened :: HG3DClass -> IO (Bool)
isOpened a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isOpened'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function isPopupClosing -}
isPopupClosing :: HG3DClass -> IO (Bool)
isPopupClosing a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPopupClosing'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function hasAutoPopup -}
hasAutoPopup :: HG3DClass -> IO (Bool)
hasAutoPopup a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasAutoPopup'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function getAutoPopupTimeout -}
getAutoPopupTimeout :: HG3DClass -> IO (Float)
getAutoPopupTimeout a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoPopupTimeout'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function setAutoPopupTimeout -}
setAutoPopupTimeout :: HG3DClass -> Float -> IO ()
setAutoPopupTimeout a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setAutoPopupTimeout'_ a1' a2' >>= \res ->
return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function openPopupMenu -}
openPopupMenu :: HG3DClass -> Bool -> IO ()
openPopupMenu a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
openPopupMenu'_ a1' a2' >>= \res ->
return ()
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function closePopupMenu -}
closePopupMenu :: HG3DClass -> Bool -> IO ()
closePopupMenu a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
closePopupMenu'_ a1' a2' >>= \res ->
return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function togglePopupMenu -}
togglePopupMenu :: HG3DClass -> IO (Bool)
togglePopupMenu a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
togglePopupMenu'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function startPopupClosing -}
startPopupClosing :: HG3DClass -> IO ()
startPopupClosing a1 =
withHG3DClass a1 $ \a1' ->
startPopupClosing'_ a1' >>= \res ->
return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function startPopupOpening -}
startPopupOpening :: HG3DClass -> IO ()
startPopupOpening a1 =
withHG3DClass a1 $ \a1' ->
startPopupOpening'_ a1' >>= \res ->
return ()
{-# LINE 101 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function MenuItem -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
{- function ~MenuItem -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isHovering"
isHovering'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPushed"
isPushed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isOpened"
isOpened'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPopupClosing"
isPopupClosing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_hasAutoPopup"
hasAutoPopup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_getAutoPopupTimeout"
getAutoPopupTimeout'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_setAutoPopupTimeout"
setAutoPopupTimeout'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_openPopupMenu"
openPopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_closePopupMenu"
closePopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_togglePopupMenu"
togglePopupMenu'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupClosing"
startPopupClosing'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupOpening"
startPopupOpening'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))