HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassListHeader.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassListHeader.chs
--
module HGamer3D.Bindings.CEGUI.ClassListHeader where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
import HGamer3D.Bindings.CEGUI.EnumSortDirection
{-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getColumnCount -}
getColumnCount :: HG3DClass -> IO (Int)
getColumnCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getColumnCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getSegmentFromColumn -}
getSegmentFromColumn :: HG3DClass -> Int -> IO (HG3DClass)
getSegmentFromColumn a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getSegmentFromColumn'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getSegmentFromID -}
getSegmentFromID :: HG3DClass -> Int -> IO (HG3DClass)
getSegmentFromID a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getSegmentFromID'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getSortSegment -}
getSortSegment :: HG3DClass -> IO (HG3DClass)
getSortSegment a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSortSegment'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getColumnFromSegment -}
getColumnFromSegment :: HG3DClass -> HG3DClass -> IO (Int)
getColumnFromSegment a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getColumnFromSegment'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getColumnFromID -}
getColumnFromID :: HG3DClass -> Int -> IO (Int)
getColumnFromID a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getColumnFromID'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getSortColumn -}
getSortColumn :: HG3DClass -> IO (Int)
getSortColumn a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSortColumn'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getColumnWithText -}
getColumnWithText :: HG3DClass -> String -> IO (Int)
getColumnWithText a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getColumnWithText'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getPixelOffsetToSegment -}
getPixelOffsetToSegment :: HG3DClass -> HG3DClass -> IO (Float)
getPixelOffsetToSegment a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getPixelOffsetToSegment'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 95 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getPixelOffsetToColumn -}
getPixelOffsetToColumn :: HG3DClass -> Int -> IO (Float)
getPixelOffsetToColumn a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getPixelOffsetToColumn'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 101 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getTotalSegmentsPixelExtent -}
getTotalSegmentsPixelExtent :: HG3DClass -> IO (Float)
getTotalSegmentsPixelExtent a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTotalSegmentsPixelExtent'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getSortDirection -}
getSortDirection :: HG3DClass -> IO (EnumSortDirection)
getSortDirection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSortDirection'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 111 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function isSortingEnabled -}
isSortingEnabled :: HG3DClass -> IO (Bool)
isSortingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSortingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 116 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function isColumnSizingEnabled -}
isColumnSizingEnabled :: HG3DClass -> IO (Bool)
isColumnSizingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isColumnSizingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function isColumnDraggingEnabled -}
isColumnDraggingEnabled :: HG3DClass -> IO (Bool)
isColumnDraggingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isColumnDraggingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 126 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function getSegmentOffset -}
getSegmentOffset :: HG3DClass -> IO (Float)
getSegmentOffset a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSegmentOffset'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 131 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setSortingEnabled -}
setSortingEnabled :: HG3DClass -> Bool -> IO ()
setSortingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSortingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 136 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setSortDirection -}
setSortDirection :: HG3DClass -> EnumSortDirection -> IO ()
setSortDirection a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
setSortDirection'_ a1' a2' >>= \res ->
return ()
{-# LINE 141 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setSortSegment -}
setSortSegment :: HG3DClass -> HG3DClass -> IO ()
setSortSegment a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setSortSegment'_ a1' a2' >>= \res ->
return ()
{-# LINE 146 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setSortColumn -}
setSortColumn :: HG3DClass -> Int -> IO ()
setSortColumn a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setSortColumn'_ a1' a2' >>= \res ->
return ()
{-# LINE 151 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setSortColumnFromID -}
setSortColumnFromID :: HG3DClass -> Int -> IO ()
setSortColumnFromID a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setSortColumnFromID'_ a1' a2' >>= \res ->
return ()
{-# LINE 156 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setColumnSizingEnabled -}
setColumnSizingEnabled :: HG3DClass -> Bool -> IO ()
setColumnSizingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setColumnSizingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 161 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setColumnDraggingEnabled -}
setColumnDraggingEnabled :: HG3DClass -> Bool -> IO ()
setColumnDraggingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setColumnDraggingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 166 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function removeColumn -}
removeColumn :: HG3DClass -> Int -> IO ()
removeColumn a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeColumn'_ a1' a2' >>= \res ->
return ()
{-# LINE 171 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function removeSegment -}
removeSegment :: HG3DClass -> HG3DClass -> IO ()
removeSegment a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
removeSegment'_ a1' a2' >>= \res ->
return ()
{-# LINE 176 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function moveColumn -}
moveColumn :: HG3DClass -> Int -> Int -> IO ()
moveColumn a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
moveColumn'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 182 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function moveColumn2 -}
moveColumn2 :: HG3DClass -> Int -> HG3DClass -> IO ()
moveColumn2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
withHG3DClass a3 $ \a3' ->
moveColumn2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 188 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function moveSegment -}
moveSegment :: HG3DClass -> HG3DClass -> Int -> IO ()
moveSegment a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
let {a3' = fromIntegral a3} in
moveSegment'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 194 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function moveSegment2 -}
moveSegment2 :: HG3DClass -> HG3DClass -> HG3DClass -> IO ()
moveSegment2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
moveSegment2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 200 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function setSegmentOffset -}
setSegmentOffset :: HG3DClass -> Float -> IO ()
setSegmentOffset a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setSegmentOffset'_ a1' a2' >>= \res ->
return ()
{-# LINE 205 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function ListHeader -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 211 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
{- function ~ListHeader -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 215 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getColumnCount"
getColumnCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getSegmentFromColumn"
getSegmentFromColumn'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getSegmentFromID"
getSegmentFromID'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getSortSegment"
getSortSegment'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getColumnFromSegment"
getColumnFromSegment'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getColumnFromID"
getColumnFromID'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CUInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getSortColumn"
getSortColumn'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getColumnWithText"
getColumnWithText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CUInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getPixelOffsetToSegment"
getPixelOffsetToSegment'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getPixelOffsetToColumn"
getPixelOffsetToColumn'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getTotalSegmentsPixelExtent"
getTotalSegmentsPixelExtent'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getSortDirection"
getSortDirection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_isSortingEnabled"
isSortingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_isColumnSizingEnabled"
isColumnSizingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_isColumnDraggingEnabled"
isColumnDraggingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_getSegmentOffset"
getSegmentOffset'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setSortingEnabled"
setSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setSortDirection"
setSortDirection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setSortSegment"
setSortSegment'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setSortColumn"
setSortColumn'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setSortColumnFromID"
setSortColumnFromID'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setColumnSizingEnabled"
setColumnSizingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setColumnDraggingEnabled"
setColumnDraggingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_removeColumn"
removeColumn'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_removeSegment"
removeSegment'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_moveColumn"
moveColumn'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_moveColumn2"
moveColumn2'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_moveSegment"
moveSegment'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CUInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_moveSegment2"
moveSegment2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_setSegmentOffset"
setSegmentOffset'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListHeader.chs.h cegui_lsthdr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))