HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassItemListbox.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassItemListbox.chs
--
module HGamer3D.Bindings.CEGUI.ClassItemListbox where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function getSelectedCount -}
getSelectedCount :: HG3DClass -> IO (Int)
getSelectedCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectedCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function getLastSelectedItem -}
getLastSelectedItem :: HG3DClass -> IO (HG3DClass)
getLastSelectedItem a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLastSelectedItem'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function getFirstSelectedItem -}
getFirstSelectedItem :: HG3DClass -> Int -> IO (HG3DClass)
getFirstSelectedItem a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getFirstSelectedItem'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function getNextSelectedItem -}
getNextSelectedItem :: HG3DClass -> IO (HG3DClass)
getNextSelectedItem a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNextSelectedItem'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function getNextSelectedItemAfter -}
getNextSelectedItemAfter :: HG3DClass -> HG3DClass -> IO (HG3DClass)
getNextSelectedItemAfter a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getNextSelectedItemAfter'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function isMultiSelectEnabled -}
isMultiSelectEnabled :: HG3DClass -> IO (Bool)
isMultiSelectEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMultiSelectEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function isItemSelected -}
isItemSelected :: HG3DClass -> Int -> IO (Bool)
isItemSelected a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
isItemSelected'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function setMultiSelectEnabled -}
setMultiSelectEnabled :: HG3DClass -> Bool -> IO ()
setMultiSelectEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setMultiSelectEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 90 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function clearAllSelections -}
clearAllSelections :: HG3DClass -> IO ()
clearAllSelections a1 =
withHG3DClass a1 $ \a1' ->
clearAllSelections'_ a1' >>= \res ->
return ()
{-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function selectRange -}
selectRange :: HG3DClass -> Int -> Int -> IO ()
selectRange a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
selectRange'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 100 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function selectAllItems -}
selectAllItems :: HG3DClass -> IO ()
selectAllItems a1 =
withHG3DClass a1 $ \a1' ->
selectAllItems'_ a1' >>= \res ->
return ()
{-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function ItemListbox -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function ~ItemListbox -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 114 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function layoutItemWidgets -}
layoutItemWidgets :: HG3DClass -> IO ()
layoutItemWidgets a1 =
withHG3DClass a1 $ \a1' ->
layoutItemWidgets'_ a1' >>= \res ->
return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function testClassName_impl -}
testClassNameImpl :: HG3DClass -> String -> IO (Bool)
testClassNameImpl a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
testClassNameImpl'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 124 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function notifyItemClicked -}
notifyItemClicked :: HG3DClass -> HG3DClass -> IO ()
notifyItemClicked a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
notifyItemClicked'_ a1' a2' >>= \res ->
return ()
{-# LINE 129 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
{- function notifyItemSelectState -}
notifyItemSelectState :: HG3DClass -> HG3DClass -> Bool -> IO ()
notifyItemSelectState a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
let {a3' = fromBool a3} in
notifyItemSelectState'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 135 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getSelectedCount"
getSelectedCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getLastSelectedItem"
getLastSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getFirstSelectedItem"
getFirstSelectedItem'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItem"
getNextSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItemAfter"
getNextSelectedItemAfter'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isMultiSelectEnabled"
isMultiSelectEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isItemSelected"
isItemSelected'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_setMultiSelectEnabled"
setMultiSelectEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_clearAllSelections"
clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectRange"
selectRange'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectAllItems"
selectAllItems'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_layoutItemWidgets"
layoutItemWidgets'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_testClassName_impl"
testClassNameImpl'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemClicked"
notifyItemClicked'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemSelectState"
notifyItemSelectState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ()))))