HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassImageset.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassImageset.chs
--
module HGamer3D.Bindings.CEGUI.ClassImageset where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function Imageset2 -}
new :: String -> String -> String -> IO (HG3DClass)
new a1 a2 a3 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloca $ \a4' ->
new'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
{-# LINE 50 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function ~Imageset -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 54 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function getImageCount -}
getImageCount :: HG3DClass -> IO (Int)
getImageCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getImageCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function isImageDefined -}
isImageDefined :: HG3DClass -> String -> IO (Bool)
isImageDefined a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isImageDefined'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function undefineImage -}
undefineImage :: HG3DClass -> String -> IO ()
undefineImage a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
undefineImage'_ a1' a2' >>= \res ->
return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function undefineAllImages -}
undefineAllImages :: HG3DClass -> IO ()
undefineAllImages a1 =
withHG3DClass a1 $ \a1' ->
undefineAllImages'_ a1' >>= \res ->
return ()
{-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function getImageWidth -}
getImageWidth :: HG3DClass -> String -> IO (Float)
getImageWidth a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageWidth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function getImageHeight -}
getImageHeight :: HG3DClass -> String -> IO (Float)
getImageHeight a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageHeight'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function getImageOffsetX -}
getImageOffsetX :: HG3DClass -> String -> IO (Float)
getImageOffsetX a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageOffsetX'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function getImageOffsetY -}
getImageOffsetY :: HG3DClass -> String -> IO (Float)
getImageOffsetY a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageOffsetY'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function isAutoScaled -}
isAutoScaled :: HG3DClass -> IO (Bool)
isAutoScaled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAutoScaled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function setAutoScalingEnabled -}
setAutoScalingEnabled :: HG3DClass -> Bool -> IO ()
setAutoScalingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoScalingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function setDefaultResourceGroup -}
setDefaultResourceGroup :: String -> IO ()
setDefaultResourceGroup a1 =
withCString a1 $ \a1' ->
setDefaultResourceGroup'_ a1' >>= \res ->
return ()
{-# LINE 117 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
{- function getDefaultResourceGroup -}
getDefaultResourceGroup :: IO (String)
getDefaultResourceGroup =
alloc64k $ \a1' ->
getDefaultResourceGroup'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
{-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageCount"
getImageCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isImageDefined"
isImageDefined'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineImage"
undefineImage'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineAllImages"
undefineAllImages'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageWidth"
getImageWidth'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageHeight"
getImageHeight'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetX"
getImageOffsetX'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetY"
getImageOffsetY'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isAutoScaled"
isAutoScaled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setAutoScalingEnabled"
setAutoScalingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setDefaultResourceGroup"
setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getDefaultResourceGroup"
getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))