HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassHG3DWindowStaticFunctions.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassHG3DWindowStaticFunctions.chs
--
module HGamer3D.Bindings.CEGUI.ClassHG3DWindowStaticFunctions where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToPushButton -}
castWindowToPushButton :: HG3DClass -> IO (HG3DClass)
castWindowToPushButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToPushButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToListbox -}
castWindowToListbox :: HG3DClass -> IO (HG3DClass)
castWindowToListbox a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToListbox'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToCombobox -}
castWindowToCombobox :: HG3DClass -> IO (HG3DClass)
castWindowToCombobox a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToCombobox'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToCheckbox -}
castWindowToCheckbox :: HG3DClass -> IO (HG3DClass)
castWindowToCheckbox a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToCheckbox'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToRadioButton -}
castWindowToRadioButton :: HG3DClass -> IO (HG3DClass)
castWindowToRadioButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToRadioButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToEditbox -}
castWindowToEditbox :: HG3DClass -> IO (HG3DClass)
castWindowToEditbox a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToEditbox'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToMultiLineEditbox -}
castWindowToMultiLineEditbox :: HG3DClass -> IO (HG3DClass)
castWindowToMultiLineEditbox a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToMultiLineEditbox'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToFrameWindow -}
castWindowToFrameWindow :: HG3DClass -> IO (HG3DClass)
castWindowToFrameWindow a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToFrameWindow'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToProgressBar -}
castWindowToProgressBar :: HG3DClass -> IO (HG3DClass)
castWindowToProgressBar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToProgressBar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToSlider -}
castWindowToSlider :: HG3DClass -> IO (HG3DClass)
castWindowToSlider a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToSlider'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToSpinner -}
castWindowToSpinner :: HG3DClass -> IO (HG3DClass)
castWindowToSpinner a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToSpinner'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
{- function castWindowToMultiColumnList -}
castWindowToMultiColumnList :: HG3DClass -> IO (HG3DClass)
castWindowToMultiColumnList a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
castWindowToMultiColumnList'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToPushButton"
castWindowToPushButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToListbox"
castWindowToListbox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToCombobox"
castWindowToCombobox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToCheckbox"
castWindowToCheckbox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToRadioButton"
castWindowToRadioButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToEditbox"
castWindowToEditbox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToMultiLineEditbox"
castWindowToMultiLineEditbox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToFrameWindow"
castWindowToFrameWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToProgressBar"
castWindowToProgressBar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToSlider"
castWindowToSlider'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToSpinner"
castWindowToSpinner'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DWindowStaticFunctions.chs.h cegui_hg3dwsfs_castWindowToMultiColumnList"
castWindowToMultiColumnList'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))