HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassFrameWindow.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassFrameWindow.chs
--
module HGamer3D.Bindings.CEGUI.ClassFrameWindow where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function isSizingEnabled -}
isSizingEnabled :: HG3DClass -> IO (Bool)
isSizingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSizingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function isFrameEnabled -}
isFrameEnabled :: HG3DClass -> IO (Bool)
isFrameEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isFrameEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function isTitleBarEnabled -}
isTitleBarEnabled :: HG3DClass -> IO (Bool)
isTitleBarEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTitleBarEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function isCloseButtonEnabled -}
isCloseButtonEnabled :: HG3DClass -> IO (Bool)
isCloseButtonEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isCloseButtonEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function isRollupEnabled -}
isRollupEnabled :: HG3DClass -> IO (Bool)
isRollupEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRollupEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function isRolledup -}
isRolledup :: HG3DClass -> IO (Bool)
isRolledup a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRolledup'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function getSizingBorderThickness -}
getSizingBorderThickness :: HG3DClass -> IO (Float)
getSizingBorderThickness a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSizingBorderThickness'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setSizingEnabled -}
setSizingEnabled :: HG3DClass -> Bool -> IO ()
setSizingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSizingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setFrameEnabled -}
setFrameEnabled :: HG3DClass -> Bool -> IO ()
setFrameEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setFrameEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setTitleBarEnabled -}
setTitleBarEnabled :: HG3DClass -> Bool -> IO ()
setTitleBarEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setTitleBarEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setCloseButtonEnabled -}
setCloseButtonEnabled :: HG3DClass -> Bool -> IO ()
setCloseButtonEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setCloseButtonEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setRollupEnabled -}
setRollupEnabled :: HG3DClass -> Bool -> IO ()
setRollupEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setRollupEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function toggleRollup -}
toggleRollup :: HG3DClass -> IO ()
toggleRollup a1 =
withHG3DClass a1 $ \a1' ->
toggleRollup'_ a1' >>= \res ->
return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setSizingBorderThickness -}
setSizingBorderThickness :: HG3DClass -> Float -> IO ()
setSizingBorderThickness a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setSizingBorderThickness'_ a1' a2' >>= \res ->
return ()
{-# LINE 116 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function isDragMovingEnabled -}
isDragMovingEnabled :: HG3DClass -> IO (Bool)
isDragMovingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDragMovingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setDragMovingEnabled -}
setDragMovingEnabled :: HG3DClass -> Bool -> IO ()
setDragMovingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDragMovingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 126 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setNSSizingCursorImage2 -}
setNSSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNSSizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setNSSizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setEWSizingCursorImage2 -}
setEWSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setEWSizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setEWSizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 138 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setNWSESizingCursorImage2 -}
setNWSESizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNWSESizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setNWSESizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 144 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function setNESWSizingCursorImage2 -}
setNESWSizingCursorImage2 :: HG3DClass -> String -> String -> IO ()
setNESWSizingCursorImage2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setNESWSizingCursorImage2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 150 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function getCloseButton -}
getCloseButton :: HG3DClass -> IO (HG3DClass)
getCloseButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCloseButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 155 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function FrameWindow -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 161 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
{- function ~FrameWindow -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 165 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isSizingEnabled"
isSizingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isFrameEnabled"
isFrameEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isTitleBarEnabled"
isTitleBarEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isCloseButtonEnabled"
isCloseButtonEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRollupEnabled"
isRollupEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRolledup"
isRolledup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getSizingBorderThickness"
getSizingBorderThickness'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingEnabled"
setSizingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setFrameEnabled"
setFrameEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setTitleBarEnabled"
setTitleBarEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setCloseButtonEnabled"
setCloseButtonEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setRollupEnabled"
setRollupEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_toggleRollup"
toggleRollup'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingBorderThickness"
setSizingBorderThickness'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isDragMovingEnabled"
isDragMovingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setDragMovingEnabled"
setDragMovingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNSSizingCursorImage2"
setNSSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setEWSizingCursorImage2"
setEWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNWSESizingCursorImage2"
setNWSESizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNESWSizingCursorImage2"
setNESWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getCloseButton"
getCloseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))