HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassEventSet.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassEventSet.chs
--
module HGamer3D.Bindings.CEGUI.ClassEventSet where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function EventSet -}
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function ~EventSet -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function addEvent -}
addEvent :: HG3DClass -> String -> IO ()
addEvent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
addEvent'_ a1' a2' >>= \res ->
return ()
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function removeEvent -}
removeEvent :: HG3DClass -> String -> IO ()
removeEvent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removeEvent'_ a1' a2' >>= \res ->
return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function removeAllEvents -}
removeAllEvents :: HG3DClass -> IO ()
removeAllEvents a1 =
withHG3DClass a1 $ \a1' ->
removeAllEvents'_ a1' >>= \res ->
return ()
{-# LINE 65 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function isEventPresent -}
isEventPresent :: HG3DClass -> String -> IO (Bool)
isEventPresent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isEventPresent'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 71 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function fireEvent -}
fireEvent :: HG3DClass -> String -> HG3DClass -> String -> IO ()
fireEvent a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
withCString a4 $ \a4' ->
fireEvent'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function isMuted -}
isMuted :: HG3DClass -> IO (Bool)
isMuted a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMuted'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
{- function setMutedState -}
setMutedState :: HG3DClass -> Bool -> IO ()
setMutedState a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setMutedState'_ a1' a2' >>= \res ->
return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_addEvent"
addEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_removeEvent"
removeEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_removeAllEvents"
removeAllEvents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_isEventPresent"
isEventPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_fireEvent"
fireEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_isMuted"
isMuted'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_setMutedState"
setMutedState'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))