HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassEditbox.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassEditbox.chs
--
module HGamer3D.Bindings.CEGUI.ClassEditbox where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function hasInputFocus -}
hasInputFocus :: HG3DClass -> IO (Bool)
hasInputFocus a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasInputFocus'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function isReadOnly -}
isReadOnly :: HG3DClass -> IO (Bool)
isReadOnly a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isReadOnly'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function isTextMasked -}
isTextMasked :: HG3DClass -> IO (Bool)
isTextMasked a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTextMasked'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function isTextValid -}
isTextValid :: HG3DClass -> IO (Bool)
isTextValid a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTextValid'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function getValidationString -}
getValidationString :: HG3DClass -> IO (String)
getValidationString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getValidationString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function getCaratIndex -}
getCaratIndex :: HG3DClass -> IO (Int)
getCaratIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCaratIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function getSelectionStartIndex -}
getSelectionStartIndex :: HG3DClass -> IO (Int)
getSelectionStartIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectionStartIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function getSelectionEndIndex -}
getSelectionEndIndex :: HG3DClass -> IO (Int)
getSelectionEndIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectionEndIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function getSelectionLength -}
getSelectionLength :: HG3DClass -> IO (Int)
getSelectionLength a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectionLength'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function getMaskCodePoint -}
getMaskCodePoint :: HG3DClass -> IO (Int)
getMaskCodePoint a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaskCodePoint'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function getMaxTextLength -}
getMaxTextLength :: HG3DClass -> IO (Int)
getMaxTextLength a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxTextLength'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function setReadOnly -}
setReadOnly :: HG3DClass -> Bool -> IO ()
setReadOnly a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setReadOnly'_ a1' a2' >>= \res ->
return ()
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function setTextMasked -}
setTextMasked :: HG3DClass -> Bool -> IO ()
setTextMasked a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setTextMasked'_ a1' a2' >>= \res ->
return ()
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function setValidationString -}
setValidationString :: HG3DClass -> String -> IO ()
setValidationString a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setValidationString'_ a1' a2' >>= \res ->
return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function setCaratIndex -}
setCaratIndex :: HG3DClass -> Int -> IO ()
setCaratIndex a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setCaratIndex'_ a1' a2' >>= \res ->
return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function setSelection -}
setSelection :: HG3DClass -> Int -> Int -> IO ()
setSelection a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
setSelection'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 124 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function setMaskCodePoint -}
setMaskCodePoint :: HG3DClass -> Int -> IO ()
setMaskCodePoint a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setMaskCodePoint'_ a1' a2' >>= \res ->
return ()
{-# LINE 129 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function setMaxTextLength -}
setMaxTextLength :: HG3DClass -> Int -> IO ()
setMaxTextLength a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setMaxTextLength'_ a1' a2' >>= \res ->
return ()
{-# LINE 134 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function Editbox -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 140 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
{- function ~Editbox -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 144 ".\\HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_hasInputFocus"
hasInputFocus'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_isReadOnly"
isReadOnly'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_isTextMasked"
isTextMasked'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_isTextValid"
isTextValid'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_getValidationString"
getValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_getCaratIndex"
getCaratIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_getSelectionStartIndex"
getSelectionStartIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_getSelectionEndIndex"
getSelectionEndIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_getSelectionLength"
getSelectionLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_getMaskCodePoint"
getMaskCodePoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_getMaxTextLength"
getMaxTextLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_setReadOnly"
setReadOnly'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_setTextMasked"
setTextMasked'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_setValidationString"
setValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_setCaratIndex"
setCaratIndex'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_setSelection"
setSelection'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_setMaskCodePoint"
setMaskCodePoint'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_setMaxTextLength"
setMaxTextLength'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEditbox.chs.h cegui_edtbx_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))