HGamer3D-CEGUI-Binding-0.2.0: HGamer3D/Bindings/CEGUI/ClassCombobox.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassCombobox.chs
--
module HGamer3D.Bindings.CEGUI.ClassCombobox where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getSingleClickEnabled -}
getSingleClickEnabled :: HG3DClass -> IO (Bool)
getSingleClickEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSingleClickEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isDropDownListVisible -}
isDropDownListVisible :: HG3DClass -> IO (Bool)
isDropDownListVisible a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDropDownListVisible'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getEditbox -}
getEditbox :: HG3DClass -> IO (HG3DClass)
getEditbox a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getEditbox'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getPushButton -}
getPushButton :: HG3DClass -> IO (HG3DClass)
getPushButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPushButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getDropList -}
getDropList :: HG3DClass -> IO (HG3DClass)
getDropList a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDropList'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function hasInputFocus -}
hasInputFocus :: HG3DClass -> IO (Bool)
hasInputFocus a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasInputFocus'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isReadOnly -}
isReadOnly :: HG3DClass -> IO (Bool)
isReadOnly a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isReadOnly'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isTextValid -}
isTextValid :: HG3DClass -> IO (Bool)
isTextValid a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTextValid'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getValidationString -}
getValidationString :: HG3DClass -> IO (String)
getValidationString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getValidationString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getCaratIndex -}
getCaratIndex :: HG3DClass -> IO (Int)
getCaratIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCaratIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getSelectionStartIndex -}
getSelectionStartIndex :: HG3DClass -> IO (Int)
getSelectionStartIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectionStartIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getSelectionEndIndex -}
getSelectionEndIndex :: HG3DClass -> IO (Int)
getSelectionEndIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectionEndIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getSelectionLength -}
getSelectionLength :: HG3DClass -> IO (Int)
getSelectionLength a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectionLength'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getMaxTextLength -}
getMaxTextLength :: HG3DClass -> IO (Int)
getMaxTextLength a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxTextLength'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getItemCount -}
getItemCount :: HG3DClass -> IO (Int)
getItemCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getItemCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getSelectedItem -}
getSelectedItem :: HG3DClass -> IO (HG3DClass)
getSelectedItem a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectedItem'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getListboxItemFromIndex -}
getListboxItemFromIndex :: HG3DClass -> Int -> IO (HG3DClass)
getListboxItemFromIndex a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getListboxItemFromIndex'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 129 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function getItemIndex -}
getItemIndex :: HG3DClass -> HG3DClass -> IO (Int)
getItemIndex a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getItemIndex'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 135 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isSortEnabled -}
isSortEnabled :: HG3DClass -> IO (Bool)
isSortEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSortEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 140 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isItemSelected -}
isItemSelected :: HG3DClass -> Int -> IO (Bool)
isItemSelected a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
isItemSelected'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 146 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function findItemWithText -}
findItemWithText :: HG3DClass -> String -> HG3DClass -> IO (HG3DClass)
findItemWithText a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
alloca $ \a4' ->
findItemWithText'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
{-# LINE 153 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isListboxItemInList -}
isListboxItemInList :: HG3DClass -> HG3DClass -> IO (Bool)
isListboxItemInList a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
isListboxItemInList'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 159 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isVertScrollbarAlwaysShown -}
isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isVertScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 164 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function isHorzScrollbarAlwaysShown -}
isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isHorzScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 169 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 173 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function showDropList -}
showDropList :: HG3DClass -> IO ()
showDropList a1 =
withHG3DClass a1 $ \a1' ->
showDropList'_ a1' >>= \res ->
return ()
{-# LINE 177 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function hideDropList -}
hideDropList :: HG3DClass -> IO ()
hideDropList a1 =
withHG3DClass a1 $ \a1' ->
hideDropList'_ a1' >>= \res ->
return ()
{-# LINE 181 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setSingleClickEnabled -}
setSingleClickEnabled :: HG3DClass -> Bool -> IO ()
setSingleClickEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSingleClickEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 186 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setReadOnly -}
setReadOnly :: HG3DClass -> Bool -> IO ()
setReadOnly a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setReadOnly'_ a1' a2' >>= \res ->
return ()
{-# LINE 191 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setValidationString -}
setValidationString :: HG3DClass -> String -> IO ()
setValidationString a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setValidationString'_ a1' a2' >>= \res ->
return ()
{-# LINE 196 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setCaratIndex -}
setCaratIndex :: HG3DClass -> Int -> IO ()
setCaratIndex a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setCaratIndex'_ a1' a2' >>= \res ->
return ()
{-# LINE 201 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setSelection -}
setSelection :: HG3DClass -> Int -> Int -> IO ()
setSelection a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
setSelection'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 207 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setMaxTextLength -}
setMaxTextLength :: HG3DClass -> Int -> IO ()
setMaxTextLength a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setMaxTextLength'_ a1' a2' >>= \res ->
return ()
{-# LINE 212 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function activateEditbox -}
activateEditbox :: HG3DClass -> IO ()
activateEditbox a1 =
withHG3DClass a1 $ \a1' ->
activateEditbox'_ a1' >>= \res ->
return ()
{-# LINE 216 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function resetList -}
resetList :: HG3DClass -> IO ()
resetList a1 =
withHG3DClass a1 $ \a1' ->
resetList'_ a1' >>= \res ->
return ()
{-# LINE 220 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function addItem -}
addItem :: HG3DClass -> HG3DClass -> IO ()
addItem a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
addItem'_ a1' a2' >>= \res ->
return ()
{-# LINE 225 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function insertItem -}
insertItem :: HG3DClass -> HG3DClass -> HG3DClass -> IO ()
insertItem a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
insertItem'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 231 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function removeItem -}
removeItem :: HG3DClass -> HG3DClass -> IO ()
removeItem a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
removeItem'_ a1' a2' >>= \res ->
return ()
{-# LINE 236 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function clearAllSelections -}
clearAllSelections :: HG3DClass -> IO ()
clearAllSelections a1 =
withHG3DClass a1 $ \a1' ->
clearAllSelections'_ a1' >>= \res ->
return ()
{-# LINE 240 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setSortingEnabled -}
setSortingEnabled :: HG3DClass -> Bool -> IO ()
setSortingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSortingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 245 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setShowVertScrollbar -}
setShowVertScrollbar :: HG3DClass -> Bool -> IO ()
setShowVertScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowVertScrollbar'_ a1' a2' >>= \res ->
return ()
{-# LINE 250 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setShowHorzScrollbar -}
setShowHorzScrollbar :: HG3DClass -> Bool -> IO ()
setShowHorzScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowHorzScrollbar'_ a1' a2' >>= \res ->
return ()
{-# LINE 255 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setItemSelectState -}
setItemSelectState :: HG3DClass -> HG3DClass -> Bool -> IO ()
setItemSelectState a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
let {a3' = fromBool a3} in
setItemSelectState'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 261 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function setItemSelectState2 -}
setItemSelectState2 :: HG3DClass -> Int -> Bool -> IO ()
setItemSelectState2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromBool a3} in
setItemSelectState2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 267 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function handleUpdatedListItemData -}
handleUpdatedListItemData :: HG3DClass -> IO ()
handleUpdatedListItemData a1 =
withHG3DClass a1 $ \a1' ->
handleUpdatedListItemData'_ a1' >>= \res ->
return ()
{-# LINE 271 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function Combobox -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 277 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
{- function ~Combobox -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 281 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSingleClickEnabled"
getSingleClickEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isDropDownListVisible"
isDropDownListVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getEditbox"
getEditbox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getPushButton"
getPushButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getDropList"
getDropList'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_hasInputFocus"
hasInputFocus'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isReadOnly"
isReadOnly'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isTextValid"
isTextValid'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getValidationString"
getValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getCaratIndex"
getCaratIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionStartIndex"
getSelectionStartIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionEndIndex"
getSelectionEndIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionLength"
getSelectionLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getMaxTextLength"
getMaxTextLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getItemCount"
getItemCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectedItem"
getSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getListboxItemFromIndex"
getListboxItemFromIndex'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getItemIndex"
getItemIndex'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isSortEnabled"
isSortEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isItemSelected"
isItemSelected'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_findItemWithText"
findItemWithText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isListboxItemInList"
isListboxItemInList'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isVertScrollbarAlwaysShown"
isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isHorzScrollbarAlwaysShown"
isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_showDropList"
showDropList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_hideDropList"
hideDropList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSingleClickEnabled"
setSingleClickEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setReadOnly"
setReadOnly'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setValidationString"
setValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setCaratIndex"
setCaratIndex'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSelection"
setSelection'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setMaxTextLength"
setMaxTextLength'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_activateEditbox"
activateEditbox'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_resetList"
resetList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_addItem"
addItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_insertItem"
insertItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_removeItem"
removeItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_clearAllSelections"
clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSortingEnabled"
setSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setShowVertScrollbar"
setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setShowHorzScrollbar"
setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setItemSelectState"
setItemSelectState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setItemSelectState2"
setItemSelectState2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_handleUpdatedListItemData"
handleUpdatedListItemData'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))