// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011, 2012 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumBlendMode.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumBlendMode
#define _DEFINED_HG3D_EnumBlendMode
enum EnumBlendMode
{
BM_INVALID, // Invalid mode indicator.
BM_NORMAL, // Use normal blending mode.
BM_RTT_PREMULTIPLIED // Use blending mode suitable for textures with premultiplied colours.
};
#endif