// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011, 2012 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassThumb.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassThumb
#define _DEFINED_HG3D_ClassThumb
#include "ClassPtr.h"
// return whether hot-tracking is enabled or not.
void cegui_thmb_isHotTracked(struct hg3dclass_struct * thisclass_c, int * result_c);
// return whether the thumb is movable on the vertical axis.
void cegui_thmb_isVertFree(struct hg3dclass_struct * thisclass_c, int * result_c);
// return whether the thumb is movable on the horizontal axis.
void cegui_thmb_isHorzFree(struct hg3dclass_struct * thisclass_c, int * result_c);
// set whether the thumb uses hot-tracking.
void cegui_thmb_setHotTracked(struct hg3dclass_struct * thisclass_c, int setting_c);
// set whether thumb is movable on the vertical axis.
void cegui_thmb_setVertFree(struct hg3dclass_struct * thisclass_c, int setting_c);
// set whether thumb is movable on the horizontal axis.
void cegui_thmb_setHorzFree(struct hg3dclass_struct * thisclass_c, int setting_c);
// set the movement range of the thumb for the vertical axis.
void cegui_thmb_setVertRange(struct hg3dclass_struct * thisclass_c, float min_c, float max_c);
// set the movement range of the thumb for the horizontal axis.
void cegui_thmb_setHorzRange(struct hg3dclass_struct * thisclass_c, float min_c, float max_c);
// Constructor for Thumb
void cegui_thmb_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c);
// Destructor for Thumb
void cegui_thmb_destruct(struct hg3dclass_struct * thisclass_c);
#endif