// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011, 2012 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassRenderer.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassRenderer
#define _DEFINED_HG3D_ClassRenderer
#include "ClassPtr.h"
// Destroy all GeometryBuffer objects created by this Renderer
void cegui_rndr_destroyAllGeometryBuffers(struct hg3dclass_struct * thisclass_c);
// Destory all TextureTarget objects created by this Renderer
void cegui_rndr_destroyAllTextureTargets(struct hg3dclass_struct * thisclass_c);
// Destroy all Texture objects created by this Renderer
void cegui_rndr_destroyAllTextures(struct hg3dclass_struct * thisclass_c);
// Perform any operations required to put the system into a state ready for rendering operations to begin.
void cegui_rndr_beginRendering(struct hg3dclass_struct * thisclass_c);
// Perform any operations required to finalise rendering.
void cegui_rndr_endRendering(struct hg3dclass_struct * thisclass_c);
// Return the pixel size of the maximum supported texture.
void cegui_rndr_getMaxTextureSize(struct hg3dclass_struct * thisclass_c, unsigned int * result_c);
// Return identification string for the renderer module.
void cegui_rndr_getIdentifierString(struct hg3dclass_struct * thisclass_c, char * result_c);
// Destructor.
void cegui_rndr_destruct(struct hg3dclass_struct * thisclass_c);
#endif