// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011, 2012 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassOgreRenderer.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassOgreRenderer
#define _DEFINED_HG3D_ClassOgreRenderer
#include "ClassPtr.h"
#include "ClassOgreResourceProvider.h"
#include "EnumBlendMode.h"
// Convenience function that creates all the OgreCEGUI
void cegui_ogrrndr_bootstrapSystem(struct hg3dclass_struct * result_c);
// Convenience function to cleanup the CEGUI
void cegui_ogrrndr_destroySystem();
// Create an OgreRendererOgre
void cegui_ogrrndr_create(struct hg3dclass_struct * result_c);
// destory an OgreRenderer
void cegui_ogrrndr_destroy(struct hg3dclass_struct * renderer_c);
// function to create a CEGUI::OgreResourceProvider
void cegui_ogrrndr_createOgreResourceProvider(struct hg3dclass_struct * result_c);
// function to destroy a CEGUI::OgreResourceProvider
void cegui_ogrrndr_destroyOgreResourceProvider(struct hg3dclass_struct * rp_c);
// set whether CEGUI
void cegui_ogrrndr_setRenderingEnabled(struct hg3dclass_struct * thisclass_c, const int enabled_c);
// return whether CEGUI
void cegui_ogrrndr_isRenderingEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
// set the render states for the specified BlendMode.
void cegui_ogrrndr_setupRenderingBlendMode(struct hg3dclass_struct * thisclass_c, const enum EnumBlendMode mode_c, const int force_c);
// Controls whether rendering done by CEGUI
void cegui_ogrrndr_setFrameControlExecutionEnabled(struct hg3dclass_struct * thisclass_c, const int enabled_c);
// Returns whether rendering done by CEGUI
void cegui_ogrrndr_isFrameControlExecutionEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
// Sets all the required render states needed for CEGUI
void cegui_ogrrndr_initialiseRenderStateSettings(struct hg3dclass_struct * thisclass_c);
// Destroy all GeometryBuffer objects created by this Renderer
void cegui_ogrrndr_destroyAllGeometryBuffers(struct hg3dclass_struct * thisclass_c);
// Destory all TextureTarget objects created by this Renderer
void cegui_ogrrndr_destroyAllTextureTargets(struct hg3dclass_struct * thisclass_c);
// Destroy all Texture objects created by this Renderer
void cegui_ogrrndr_destroyAllTextures(struct hg3dclass_struct * thisclass_c);
// Perform any operations required to put the system into a state ready for rendering operations to begin.
void cegui_ogrrndr_beginRendering(struct hg3dclass_struct * thisclass_c);
// Perform any operations required to finalise rendering.
void cegui_ogrrndr_endRendering(struct hg3dclass_struct * thisclass_c);
// Return the pixel size of the maximum supported texture.
void cegui_ogrrndr_getMaxTextureSize(struct hg3dclass_struct * thisclass_c, unsigned int * result_c);
// Return identification string for the renderer module.
void cegui_ogrrndr_getIdentifierString(struct hg3dclass_struct * thisclass_c, char * result_c);
#endif