HGamer3D-CEGUI-Binding-0.1.9: include/ClassHG3DWindowStaticFunctions.h
// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011, 2012 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassHG3DWindowStaticFunctions.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassHG3DWindowStaticFunctions
#define _DEFINED_HG3D_ClassHG3DWindowStaticFunctions
#include "ClassPtr.h"
#include "ClassPushButton.h"
#include "ClassWindow.h"
#include "ClassListbox.h"
#include "ClassCombobox.h"
#include "ClassCheckbox.h"
#include "ClassRadioButton.h"
#include "ClassEditbox.h"
#include "ClassMultiLineEditbox.h"
#include "ClassFrameWindow.h"
#include "ClassProgressBar.h"
#include "ClassSlider.h"
#include "ClassSpinner.h"
#include "ClassMultiColumnList.h"
//
void cegui_hg3dwsfs_castWindowToPushButton(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToListbox(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToCombobox(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToCheckbox(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToRadioButton(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToEditbox(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToMultiLineEditbox(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToFrameWindow(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToProgressBar(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToSlider(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToSpinner(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
//
void cegui_hg3dwsfs_castWindowToMultiColumnList(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);
#endif