HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassTooltip.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassTooltip.chs
--
module HGamer3D.Bindings.CEGUI.ClassTooltip where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Constructor for the Tooltip
new :: String -- ^ type
-> String -- ^ name
-> IO (HG3DClass)
-- ^
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Destructor for the Tooltip
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Sets the target window for the tooltip. This used internally to manage tooltips, you should not have to call this yourself.
setTargetWindow :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ wnd - Window object that the tooltip should be associated with (for now).
-> IO ()
-- ^ return value - Nothing.
setTargetWindow a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setTargetWindow'_ a1' a2' >>= \res ->
return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | return the current target window for this Tooltip
getTargetWindow :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^ return value - Pointer to the target window for this
getTargetWindow a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTargetWindow'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Resets the timer on the tooltip when in the Active / Inactive states. This is used internally to control the tooltip, it is not normally necessary to call this method yourself.
resetTimer :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing.
resetTimer a1 =
withHG3DClass a1 $ \a1' ->
resetTimer'_ a1' >>= \res ->
return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Return the number of seconds the mouse should hover stationary over the target window before the tooltip gets activated.
getHoverTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^ return value - float value representing a number of seconds.
getHoverTime a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getHoverTime'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Set the number of seconds the tooltip should be displayed for before it automatically de-activates itself. 0 indicates that the tooltip should never timesout and auto-deactivate.
setDisplayTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ seconds - float value representing a number of seconds.
-> IO ()
-- ^ return value - Nothing.
setDisplayTime a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setDisplayTime'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Return the number of seconds that should be taken to fade the tooltip into and out of visibility.
getFadeTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^ return value - float value representing a number of seconds.
getFadeTime a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFadeTime'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Set the number of seconds the mouse should hover stationary over the target window before the tooltip gets activated.
setHoverTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ seconds - float value representing a number of seconds.
-> IO ()
-- ^ return value - Nothing.
setHoverTime a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setHoverTime'_ a1' a2' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Return the number of seconds the tooltip should be displayed for before it automatically de-activates itself. 0 indicates that the tooltip never timesout and auto-deactivates.
getDisplayTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^ return value - float value representing a number of seconds.
getDisplayTime a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDisplayTime'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Set the number of seconds that should be taken to fade the tooltip into and out of visibility.
setFadeTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ seconds - float value representing a number of seconds.
-> IO ()
-- ^ return value - Nothing.
setFadeTime a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setFadeTime'_ a1' a2' >>= \res ->
return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Causes the tooltip to position itself appropriately.
positionSelf :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing.
positionSelf a1 =
withHG3DClass a1 $ \a1' ->
positionSelf'_ a1' >>= \res ->
return ()
{-# LINE 101 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
-- | Causes the tooltip to resize itself appropriately.
sizeSelf :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing.
sizeSelf a1 =
withHG3DClass a1 $ \a1' ->
sizeSelf'_ a1' >>= \res ->
return ()
{-# LINE 105 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setTargetWindow"
setTargetWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getTargetWindow"
getTargetWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_resetTimer"
resetTimer'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getHoverTime"
getHoverTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setDisplayTime"
setDisplayTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getFadeTime"
getFadeTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setHoverTime"
setHoverTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getDisplayTime"
getDisplayTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setFadeTime"
setFadeTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_positionSelf"
positionSelf'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_sizeSelf"
sizeSelf'_ :: ((HG3DClassPtr) -> (IO ()))