HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassScrolledItemListBase.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassScrolledItemListBase.chs
-- abstrakte Klasse!
module HGamer3D.Bindings.CEGUI.ClassScrolledItemListBase where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Returns whether the vertical scrollbar is being forced visible. Despite content size.
isVertScrollbarAlwaysShown :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isVertScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Returns whether the horizontal scrollbar is being forced visible. Despite content size.
isHorzScrollbarAlwaysShown :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isHorzScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Get the vertical scrollbar component attached to this window.
getVertScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^
getVertScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVertScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Get the horizontal scrollbar component attached to this window.
getHorzScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^
getHorzScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getHorzScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Sets whether the vertical scrollbar should be forced visible. Despite content size.
setShowVertScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ mode
-> IO ()
-- ^
setShowVertScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowVertScrollbar'_ a1' a2' >>= \res ->
return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Sets whether the horizontal scrollbar should be forced visible. Despite content size.
setShowHorzScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ mode
-> IO ()
-- ^
setShowHorzScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowHorzScrollbar'_ a1' a2' >>= \res ->
return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Scroll the vertical list position if needed to ensure that the ItemEntryitemScrolledItemListBase
ensureItemIsVisibleVert :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ item - const reference to an ItemEntry attached to this ScrolledItemListBase that should be made visible in the view area.
-> IO ()
-- ^ return value - Nothing.
ensureItemIsVisibleVert a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
ensureItemIsVisibleVert'_ a1' a2' >>= \res ->
return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- | Scroll the horizontal list position if needed to ensure that the ItemEntryitemScrolledItemListBase
ensureItemIsVisibleHorz :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ item - const reference to an ItemEntry attached to this ScrolledItemListBase that should be made visible in the view area.
-> IO ()
-- ^ return value - Nothing.
ensureItemIsVisibleHorz a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
ensureItemIsVisibleHorz'_ a1' a2' >>= \res ->
return ()
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
-- |
initialiseComponents :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isVertScrollbarAlwaysShown"
isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isHorzScrollbarAlwaysShown"
isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getVertScrollbar"
getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getHorzScrollbar"
getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowVertScrollbar"
setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowHorzScrollbar"
setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleVert"
ensureItemIsVisibleVert'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleHorz"
ensureItemIsVisibleHorz'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))