HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassScrollbar.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassScrollbar.chs
--
module HGamer3D.Bindings.CEGUI.ClassScrollbar where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return the size of the document or data. - Details: The document size should be thought of as the total size of the data
--that is being scrolled through (the number of lines in a text file for
--example).
--
getDocumentSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getDocumentSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDocumentSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return the page size for this scroll bar. - Details: The page size is typically the amount of data that can be displayed at
--one time. This value is also used when calculating the amount the
--position will change when you click either side of the scroll bar
--thumb, the amount the position changes will is (pageSize - overlapSize).
--
getPageSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getPageSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPageSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return the step size for this scroll bar. - Details: The step size is typically a single unit of data that can be displayed,
--this is the amount the position will change when you click either of
--the arrow buttons on the scroll bar. (this could be 1 for a single
--line of text, for example).
--
getStepSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getStepSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getStepSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return the overlap size for this scroll bar. - Details: The overlap size is the amount of data from the end of a 'page' that
--will remain visible when the position is moved by a page. This is
--usually used so that the user keeps some context of where they were
--within the document's data when jumping a page at a time.
--
getOverlapSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getOverlapSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOverlapSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return the current position of scroll bar within the document. - Details: The range of the scroll bar is from 0 to the size of the document minus
--the size of a page (0 <= position <= (documentSize - pageSize)).
--
getScrollPosition :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getScrollPosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getScrollPosition'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return a pointer to the 'increase' PushButtoncomponent widget for this Scrollbar
getIncreaseButton :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^ return value - Pointer to a
getIncreaseButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getIncreaseButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return a pointer to the 'decrease' PushButtonScrollbar
getDecreaseButton :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^ return value - Pointer to a
getDecreaseButton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDecreaseButton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Return a pointer to the ThumbScrollbar
getThumb :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^ return value - Pointer to a
getThumb a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getThumb'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Initialises the Scrollbar - Details: This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window
initialiseComponents :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Set the size of the document or data. - Details: The document size should be thought of as the total size of the data
--that is being scrolled through (the number of lines in a text file for
--example).
--
setDocumentSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ document_size
-> IO ()
-- ^
setDocumentSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setDocumentSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Set the page size for this scroll bar. - Details: The page size is typically the amount of data that can be displayed at
--one time. This value is also used when calculating the amount the
--position will change when you click either side of the scroll bar
--thumb, the amount the position changes will is (pageSize - overlapSize).
--
setPageSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ page_size
-> IO ()
-- ^
setPageSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setPageSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Set the step size for this scroll bar. - Details: The step size is typically a single unit of data that can be displayed,
--this is the amount the position will change when you click either of the
--arrow buttons on the scroll bar. (this could be 1 for a single line of
--text, for example).
--
setStepSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ step_size
-> IO ()
-- ^
setStepSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setStepSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Set the overlap size for this scroll bar. - Details: The overlap size is the amount of data from the end of a 'page' that
--will remain visible when the position is moved by a page. This is
--usually used so that the user keeps some context of where they were
--within the document's data when jumping a page at a time.
--
setOverlapSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ overlap_size
-> IO ()
-- ^
setOverlapSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setOverlapSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Set the current position of scroll bar within the document. - Details: The range of the scroll bar is from 0 to the size of the document minus
--the size of a page (0 <= position <= (documentSize - pageSize)), any
--attempt to set the position outside this range will be adjusted so that
--it falls within the legal range.
--
setScrollPosition :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ position
-> IO ()
-- ^
setScrollPosition a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setScrollPosition'_ a1' a2' >>= \res ->
return ()
{-# LINE 112 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Enable or disable the 'end lock' mode for the scrollbar. - Details: When enabled and the current position of the scrollbar is at the end of
--it's travel, the end lock mode of the scrollbar will automatically
--update the position when the document and/or page size change in order
--that the scroll position will remain at the end of it's travel. This
--can be used to implement auto-scrolling in certain other widget types.
--
setEndLockEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ enabled
-> IO ()
-- ^
setEndLockEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setEndLockEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 117 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Returns whether the 'end lock'mode for the scrollbar is enabled. - Details: When enabled, and the current position of the scrollbar is at the end of
--it's travel, the end lock mode of the scrollbar will automatically
--update the scrollbar position when the document and/or page size change
--in order that the scroll position will remain at the end of it's travel.
--This can be used to implement auto-scrolling in certain other widget
--types.
--
isEndLockEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isEndLockEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isEndLockEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 122 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Constructor for Scrollbar
new :: String -- ^ type
-> String -- ^ name
-> IO (HG3DClass)
-- ^
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
-- | Destructor for Scrollbar
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDocumentSize"
getDocumentSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getPageSize"
getPageSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getStepSize"
getStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getOverlapSize"
getOverlapSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getScrollPosition"
getScrollPosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getIncreaseButton"
getIncreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDecreaseButton"
getDecreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getThumb"
getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setDocumentSize"
setDocumentSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setPageSize"
setPageSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setStepSize"
setStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setOverlapSize"
setOverlapSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setScrollPosition"
setScrollPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setEndLockEnabled"
setEndLockEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_isEndLockEnabled"
isEndLockEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))