HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassScriptModule.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassScriptModule.chs
--
module HGamer3D.Bindings.CEGUI.ClassScriptModule where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Destructor for ScriptModule
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Execute a script file.
executeScriptFile :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ filename - String object holding the filename of the script file that is to be executed
-> String -- ^ resourceGroup - Resource group idendifier to be passed to the ResourceProvider when loading the script file.
-> IO ()
-- ^
executeScriptFile a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
executeScriptFile'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Execute a scripted global function. The function should not take any parameters and should return an integer.
executeScriptGlobal :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ function_name - String object holding the name of the function, in the global script environment, that is to be executed.
-> IO (Int)
-- ^ return value - The integer value returned from the script function.
executeScriptGlobal a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
executeScriptGlobal'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Execute a scripted global 'event handler' function. The function should take some kind of EventArgsEventArgs
executeScriptedEventHandler :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ handler_name - String object holding the name of the scripted handler function.
-> HG3DClass -- ^ e - EventArgs based object that should be passed, by any appropriate means, to the scripted function.
-> IO (Bool)
-- ^
executeScriptedEventHandler a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
alloca $ \a4' ->
executeScriptedEventHandler'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Execute script code contained in the given CEGUI::String object.
executeString :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ str - String object holding the valid script code that should be executed.
-> IO ()
-- ^ return value - Nothing.
executeString a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
executeString'_ a1' a2' >>= \res ->
return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Method called during system initialisation, prior to running any scripts via the ScriptModuleScriptModule
createBindings :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing.
createBindings a1 =
withHG3DClass a1 $ \a1' ->
createBindings'_ a1' >>= \res ->
return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Method called during system destruction, after all scripts have been run via the ScriptModuleScriptModule
destroyBindings :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing.
destroyBindings a1 =
withHG3DClass a1 $ \a1' ->
destroyBindings'_ a1' >>= \res ->
return ()
{-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Return identification string for the ScriptModuleScriptModule
getIdentifierString :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^ return value - String object holding a string that identifies the
getIdentifierString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getIdentifierString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Sets the default resource group to be used when loading script files.
setDefaultResourceGroup :: String -- ^ resourceGroup - String describing the default resource group identifier to be used.
-> IO ()
-- ^ return value - Nothing.
setDefaultResourceGroup a1 =
withCString a1 $ \a1' ->
setDefaultResourceGroup'_ a1' >>= \res ->
return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
-- | Returns the default resource group used when loading script files.
getDefaultResourceGroup :: IO (String)
-- ^ return value - String describing the default resource group identifier..
getDefaultResourceGroup =
alloc64k $ \a1' ->
getDefaultResourceGroup'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
{-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptFile"
executeScriptFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptGlobal"
executeScriptGlobal'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptedEventHandler"
executeScriptedEventHandler'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeString"
executeString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_createBindings"
createBindings'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_destroyBindings"
destroyBindings'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_getIdentifierString"
getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_setDefaultResourceGroup"
setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_getDefaultResourceGroup"
getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))