HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassProgressBar.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassProgressBar.chs
--
module HGamer3D.Bindings.CEGUI.ClassProgressBar where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | return the current progress value
getProgress :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getProgress a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getProgress'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | return the current step size
getStep :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getStep a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getStep'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | set the current progress.
setProgress :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ progress - The level of progress to set. If this value is >1.0f (100%) progress will be limited to 1.0f.
-> IO ()
-- ^ return value - Nothing.
setProgress a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setProgress'_ a1' a2' >>= \res ->
return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | set the size of the 'step' in percentage points (default is 0.01f or 1%).
setStepSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ step_val
-> IO ()
-- ^ return value - Nothing.
setStepSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setStepSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | cause the progress to step - Details: The amount the progress bar will step can be changed by calling the setStepSize method. The
--default step size is 0.01f which is equal to 1%.
--
step :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
step a1 =
withHG3DClass a1 $ \a1' ->
step'_ a1' >>= \res ->
return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | Modify the progress level by a specified delta.
adjustProgress :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ delta - amount to adjust the progress by. Whatever this value is, the progress of the bar will be kept within the range: 0.0f <= progress <= 1.0f.
-> IO ()
-- ^ return value - Nothing.
adjustProgress a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
adjustProgress'_ a1' a2' >>= \res ->
return ()
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | Constructor for ProgressBar
new :: String -- ^ type
-> String -- ^ name
-> IO (HG3DClass)
-- ^
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
-- | Destructor for ProgressBar
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_getProgress"
getProgress'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_getStep"
getStep'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_setProgress"
setProgress'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_setStepSize"
setStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_step"
step'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_adjustProgress"
adjustProgress'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))