HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassOgreRenderer.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassOgreRenderer.chs
--
module HGamer3D.Bindings.CEGUI.ClassOgreRenderer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
import HGamer3D.Bindings.CEGUI.EnumBlendMode
{-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Convenience function that creates all the OgreCEGUI - Details: The created Renderer will use the default Ogre rendering window as the
--default output surface.
--
--This will create and initialise the following objects for you:
--- CEGUI::OgreRenderer
--- CEGUI::OgreResourceProvider
--- CEGUI::OgreImageCodec
--- CEGUI::System
--
bootstrapSystem :: IO (HG3DClass)
-- ^
bootstrapSystem =
alloca $ \a1' ->
bootstrapSystem'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Convenience function to cleanup the CEGUI - Details: This function will destroy the following objects for you:
--- CEGUI::System
--- CEGUI::OgreImageCodec
--- CEGUI::OgreResourceProvider
--- CEGUI::OgreRenderer
--
destroySystem :: IO ()
-- ^
destroySystem =
destroySystem'_ >>= \res ->
return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Create an OgreRendererOgre - Details: For this to succeed you must have initialised Ogre
create :: IO (HG3DClass)
-- ^
create =
alloca $ \a1' ->
create'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | destory an OgreRenderer
destroy :: HG3DClass -- ^ renderer
-> IO ()
-- ^
destroy a1 =
withHG3DClass a1 $ \a1' ->
destroy'_ a1' >>= \res ->
return ()
{-# LINE 60 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | function to create a CEGUI::OgreResourceProvider
createOgreResourceProvider :: IO (HG3DClass)
-- ^
createOgreResourceProvider =
alloca $ \a1' ->
createOgreResourceProvider'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | function to destroy a CEGUI::OgreResourceProvider
destroyOgreResourceProvider :: HG3DClass -- ^ rp
-> IO ()
-- ^
destroyOgreResourceProvider a1 =
withHG3DClass a1 $ \a1' ->
destroyOgreResourceProvider'_ a1' >>= \res ->
return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | set whether CEGUI
setRenderingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ enabled
-> IO ()
-- ^
setRenderingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setRenderingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | return whether CEGUI
isRenderingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isRenderingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isRenderingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | set the render states for the specified BlendMode.
setupRenderingBlendMode :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> EnumBlendMode -- ^ mode
-> Bool -- ^ force
-> IO ()
-- ^
setupRenderingBlendMode a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = fromBool a3} in
setupRenderingBlendMode'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Controls whether rendering done by CEGUI - Details: This defaults to enabled and is required when using the default hook
--that automatically calls CEGUI::System::renderGUI via a frame listener.
--If you disable this setting, the automated rendering will also be
--disabled, which is useful when you wish to perform your own calls to the
--CEGUI::System::renderGUI function (and is the sole purpose for this
--setting).
--
setFrameControlExecutionEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ enabled
-> IO ()
-- ^
setFrameControlExecutionEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Returns whether rendering done by CEGUI - Details: This defaults to enabled and is required when using the default hook
--that automatically calls CEGUI::System::renderGUI via a frame listener.
--If you disable this setting, the automated rendering will also be
--disabled, which is useful when you wish to perform your own calls to the
--CEGUI::System::renderGUI function (and is the sole purpose for this
--setting).
--
isFrameControlExecutionEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isFrameControlExecutionEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isFrameControlExecutionEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Sets all the required render states needed for CEGUI - Details: This is a low-level function intended for certain advanced concepts; in general it will not be required to call this function directly, since it is called automatically by the system when rendering is done.
initialiseRenderStateSettings :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
initialiseRenderStateSettings a1 =
withHG3DClass a1 $ \a1' ->
initialiseRenderStateSettings'_ a1' >>= \res ->
return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Destroy all GeometryBuffer objects created by this Renderer
destroyAllGeometryBuffers :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
destroyAllGeometryBuffers a1 =
withHG3DClass a1 $ \a1' ->
destroyAllGeometryBuffers'_ a1' >>= \res ->
return ()
{-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Destory all TextureTarget objects created by this Renderer
destroyAllTextureTargets :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
destroyAllTextureTargets a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextureTargets'_ a1' >>= \res ->
return ()
{-# LINE 106 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Destroy all Texture objects created by this Renderer
destroyAllTextures :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
destroyAllTextures a1 =
withHG3DClass a1 $ \a1' ->
destroyAllTextures'_ a1' >>= \res ->
return ()
{-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Perform any operations required to put the system into a state ready for rendering operations to begin.
beginRendering :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
beginRendering a1 =
withHG3DClass a1 $ \a1' ->
beginRendering'_ a1' >>= \res ->
return ()
{-# LINE 114 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Perform any operations required to finalise rendering.
endRendering :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
endRendering a1 =
withHG3DClass a1 $ \a1' ->
endRendering'_ a1' >>= \res ->
return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Return the pixel size of the maximum supported texture.
getMaxTextureSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^ return value - Size of the maximum supported texture in pixels.
getMaxTextureSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxTextureSize'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
-- | Return identification string for the renderer module.
getIdentifierString :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^ return value - String object holding text that identifies the
getIdentifierString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getIdentifierString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_bootstrapSystem"
bootstrapSystem'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroySystem"
destroySystem'_ :: (IO ())
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_create"
create'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroy"
destroy'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_createOgreResourceProvider"
createOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyOgreResourceProvider"
destroyOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setRenderingEnabled"
setRenderingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isRenderingEnabled"
isRenderingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setupRenderingBlendMode"
setupRenderingBlendMode'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setFrameControlExecutionEnabled"
setFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isFrameControlExecutionEnabled"
isFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_initialiseRenderStateSettings"
initialiseRenderStateSettings'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllGeometryBuffers"
destroyAllGeometryBuffers'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextureTargets"
destroyAllTextureTargets'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextures"
destroyAllTextures'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_beginRendering"
beginRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_endRendering"
endRendering'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getMaxTextureSize"
getMaxTextureSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getIdentifierString"
getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))