HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassMenuItem.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMenuItem.chs
--
module HGamer3D.Bindings.CEGUI.ClassMenuItem where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | return true if user is hovering over this widget (or it's pushed and user is not over it for highlight)
isHovering :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^ return value - true if the user is hovering or if the button is pushed and the mouse is not over the button. Otherwise return false.
isHovering a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHovering'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Return true if the button widget is in the pushed state.
isPushed :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^ return value - true if the button-type widget is pushed, false if the widget is not pushed.
isPushed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPushed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Returns true if the popup menu attached to the menu item is open.
isOpened :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isOpened a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isOpened'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Returns true if the menu item popup is closing or not.
isPopupClosing :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isPopupClosing a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPopupClosing'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Returns true if the menu item popup is closed or opened automatically if hovering with the mouse.
hasAutoPopup :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
hasAutoPopup a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasAutoPopup'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Returns the time, which has to elapse before the popup window is opened/closed if the hovering state changes.
getAutoPopupTimeout :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getAutoPopupTimeout a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoPopupTimeout'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Sets the time, which has to elapse before the popup window is opened/closed if the hovering state changes.
setAutoPopupTimeout :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ time
-> IO ()
-- ^
setAutoPopupTimeout a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setAutoPopupTimeout'_ a1' a2' >>= \res ->
return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Opens the PopupMenu.
openPopupMenu :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ notify - true if the parent menu bar or menu popup (if any) is to handle the open.
-> IO ()
-- ^
openPopupMenu a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
openPopupMenu'_ a1' a2' >>= \res ->
return ()
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Closes the PopupMenu.
closePopupMenu :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ notify - true if the parent menubar (if any) is to handle the close.
-> IO ()
-- ^ return value - Nothing.
closePopupMenu a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
closePopupMenu'_ a1' a2' >>= \res ->
return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Toggles the PopupMenu.
togglePopupMenu :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^ return value - true if the popup was opened. false if it was closed.
togglePopupMenu a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
togglePopupMenu'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | starts the closing timer for the popup, which will close it if the timer is enabled.
startPopupClosing :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
startPopupClosing a1 =
withHG3DClass a1 $ \a1' ->
startPopupClosing'_ a1' >>= \res ->
return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | starts the opening timer for the popup, which will open it if the timer is enabled.
startPopupOpening :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
startPopupOpening a1 =
withHG3DClass a1 $ \a1' ->
startPopupOpening'_ a1' >>= \res ->
return ()
{-# LINE 101 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Constructor for MenuItem
new :: String -- ^ type
-> String -- ^ name
-> IO (HG3DClass)
-- ^
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
-- | Destructor for MenuItem
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isHovering"
isHovering'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPushed"
isPushed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isOpened"
isOpened'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPopupClosing"
isPopupClosing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_hasAutoPopup"
hasAutoPopup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_getAutoPopupTimeout"
getAutoPopupTimeout'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_setAutoPopupTimeout"
setAutoPopupTimeout'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_openPopupMenu"
openPopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_closePopupMenu"
closePopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_togglePopupMenu"
togglePopupMenu'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupClosing"
startPopupClosing'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupOpening"
startPopupOpening'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))