HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassLogger.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassLogger.chs
--
module HGamer3D.Bindings.CEGUI.ClassLogger where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
import HGamer3D.Bindings.CEGUI.EnumLoggingLevel
{-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
-- | Destructor for Logger
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
-- | Set the level of logging information that will get out to the log file.
setLoggingLevel :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> EnumLoggingLevel -- ^ level - One of the LoggingLevel enumerated values that specified the level of logging information required.
-> IO ()
-- ^ return value - Nothing
setLoggingLevel a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
setLoggingLevel'_ a1' a2' >>= \res ->
return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
-- | return the current logging level setting
getLoggingLevel :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (EnumLoggingLevel)
-- ^ return value - One of the LoggingLevel enumerated values specifying the current level of logging
getLoggingLevel a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLoggingLevel'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
-- | Add an event to the log.
logEvent :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ message - String object containing the message to be added to the event log.
-> EnumLoggingLevel -- ^ level - LoggingLevel for this message. If level is greater than the current set logging level, the message is not logged.
-> IO ()
-- ^ return value - Nothing
logEvent a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = cIntFromEnum a3} in
logEvent'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
-- | Set the name of the log file where all subsequent log entries should be written. The interpretation of file name may differ depending on the concrete logger implementation. - Details: When this is called, and the log file is created, any cached log entries are flushed to the log file.
setLogFilename :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ filename - Name of the file to put log messages.
-> Bool -- ^ append -
--
--
-> IO ()
-- ^
setLogFilename a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
setLogFilename'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_setLoggingLevel"
setLoggingLevel'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_getLoggingLevel"
getLoggingLevel'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_logEvent"
logEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_setLogFilename"
setLogFilename'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))