HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassListboxTextItem.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassListboxTextItem.chs
--
module HGamer3D.Bindings.CEGUI.ClassListboxTextItem where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
-- | base class destructor
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
-- | Return a pointer to the font being used by this ListboxTextItem - Details: This method will try a number of places to find a font to be used. If no font can be
--found, NULL is returned.
--
getFont :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^
getFont a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFont'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
-- | Set the font to be used by this ListboxTextItem
setFont :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ font - Font to be used for rendering this item
-> IO ()
-- ^ return value - Nothing
setFont a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setFont'_ a1' a2' >>= \res ->
return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
-- | Set the font to be used by this ListboxTextItem
setFont2 :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ font_name - String object containing the name of the Font to be used for rendering this item
-> IO ()
-- ^ return value - Nothing
setFont2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setFont2'_ a1' a2' >>= \res ->
return ()
{-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
-- | Set whether the the ListboxTextItem
setTextParsingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ enable -
--
--
-> IO ()
-- ^
setTextParsingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setTextParsingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
-- | return whether text parsing is enabled for this ListboxTextItem
isTextParsingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isTextParsingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTextParsingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
-- | set the text string for this list box item. - Details: Note that even if the item does not render text, the text string can still be useful, since it
--is used for sorting list box items.
--
setText :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ text
-> IO ()
-- ^
setText a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setText'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_getFont"
getFont'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setFont"
setFont'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setFont2"
setFont2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setTextParsingEnabled"
setTextParsingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_isTextParsingEnabled"
isTextParsingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setText"
setText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))