HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassItemEntry.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassItemEntry.chs
--
module HGamer3D.Bindings.CEGUI.ClassItemEntry where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Returns whether this item is selected or not.
isSelected :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isSelected a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSelected'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Returns whether this item is selectable or not.
isSelectable :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isSelectable a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSelectable'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Sets the selection state of this item (on/off). If this item is not selectable this function does nothing.
setSelected :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ setting - 'true' to select the item. 'false' to deselect the item.
-> IO ()
-- ^
setSelected a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSelected'_ a1' a2' >>= \res ->
return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Selects the item.
select :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
select a1 =
withHG3DClass a1 $ \a1' ->
select'_ a1' >>= \res ->
return ()
{-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Deselects the item.
deselect :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
deselect a1 =
withHG3DClass a1 $ \a1' ->
deselect'_ a1' >>= \res ->
return ()
{-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Set the selection state for this ListItem. Internal version. Should NOT be used by client code.
setSelectedImpl :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ state
-> Bool -- ^ notify
-> IO ()
-- ^
setSelectedImpl a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = fromBool a3} in
setSelectedImpl'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Sets whether this item will be selectable. - Details: If the item is currently selectable and selected, calling this function with setting
setSelectable :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ setting - 'true' to allow this item to be selected. 'false' to disallow this item from ever being selected.
-> IO ()
-- ^
setSelectable a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSelectable'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Constructor for ItemEntry
new :: String -- ^ type
-> String -- ^ name
-> IO (HG3DClass)
-- ^
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
-- | Destructor for ItemEntry
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_isSelected"
isSelected'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_isSelectable"
isSelectable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelected"
setSelected'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_select"
select'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_deselect"
deselect'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelected_impl"
setSelectedImpl'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelectable"
setSelectable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))