HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassImageset.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassImageset.chs
--
module HGamer3D.Bindings.CEGUI.ClassImageset where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | Construct a new Imageset - Details: Under certain renderers it may be required that the source image dimensions be some power of 2, if this condition is not met then stretching and other undesired side-effects may be experienced. To be safe from such effects it is generally recommended that all images that you load have dimensions that are some power of 2.
new :: String -- ^ name - String object holding the name to be assigned to the created imageset.
-> String -- ^ filename - String object holding the filename of the image that is to be loaded. The image should be of some format that is supported by the Renderer that is in use.
-> String -- ^ resourceGroup - Resource group identifier to be passed to the resource manager, which may specify a group from which the image file is to be loaded.
-> IO (HG3DClass)
-- ^
new a1 a2 a3 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloca $ \a4' ->
new'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
{-# LINE 50 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | Destroys Imageset
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 54 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | return String object holding the name of the Imageset
getName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^ return value - String object that holds the name of the
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | return number of images defined for this Imageset
getImageCount :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^ return value - uint value equal to the number of Image objects defined for the
getImageCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getImageCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | return true if an Image with the specified name exists.
isImageDefined :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name - String object holding the name of the Image to look for.
-> IO (Bool)
-- ^ return value - true if an Image object named
isImageDefined a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isImageDefined'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | remove the definition for the Image with the specified name. If no such Image exists, nothing happens.
undefineImage :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name - String object holding the name of the Image object to be removed from the Imageset,
-> IO ()
-- ^ return value - Nothing.
undefineImage a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
undefineImage'_ a1' a2' >>= \res ->
return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | Removes the definitions for all Image objects currently defined in the Imageset
undefineAllImages :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing
undefineAllImages a1 =
withHG3DClass a1 $ \a1' ->
undefineAllImages'_ a1' >>= \res ->
return ()
{-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | return the width of the named image.
getImageWidth :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name - String object holding the name of the Image.
-> IO (Float)
-- ^ return value - float value equalling the width of the requested Image.
getImageWidth a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageWidth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | return the height of the named image.
getImageHeight :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name - String object holding the name of the Image.
-> IO (Float)
-- ^ return value - float value equalling the height of the requested Image.
getImageHeight a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageHeight'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | return the x rendering offset for the named image.
getImageOffsetX :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name - String object holding the name of the Image.
-> IO (Float)
-- ^ return value - float value equal to the x rendering offset applied when drawing the requested Image.
getImageOffsetX a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageOffsetX'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | return the y rendering offset for the named image.
getImageOffsetY :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name - String object holding the name of the Image.
-> IO (Float)
-- ^ return value - float value equal to the y rendering offset applied when drawing the requested Image.
getImageOffsetY a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getImageOffsetY'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | Return whether this Imageset
isAutoScaled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^ return value - true if
isAutoScaled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAutoScaled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | Enable or disable auto-scaling for this Imageset
setAutoScalingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ setting - true to enable auto-scaling, false to disable auto-scaling.
-> IO ()
-- ^ return value - Nothing.
setAutoScalingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoScalingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | Sets the default resource group to be used when loading imageset data.
setDefaultResourceGroup :: String -- ^ resourceGroup - String describing the default resource group identifier to be used.
-> IO ()
-- ^ return value - Nothing.
setDefaultResourceGroup a1 =
withCString a1 $ \a1' ->
setDefaultResourceGroup'_ a1' >>= \res ->
return ()
{-# LINE 117 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
-- | Returns the default resource group currently set for Imagesets.
getDefaultResourceGroup :: IO (String)
-- ^ return value - String describing the default resource group identifier that will be used when loading
getDefaultResourceGroup =
alloc64k $ \a1' ->
getDefaultResourceGroup'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
{-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageCount"
getImageCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isImageDefined"
isImageDefined'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineImage"
undefineImage'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineAllImages"
undefineAllImages'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageWidth"
getImageWidth'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageHeight"
getImageHeight'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetX"
getImageOffsetX'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetY"
getImageOffsetY'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isAutoScaled"
isAutoScaled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setAutoScalingEnabled"
setAutoScalingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setDefaultResourceGroup"
setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getDefaultResourceGroup"
getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))