HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassDragContainer.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassDragContainer.chs
--
module HGamer3D.Bindings.CEGUI.ClassDragContainer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
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-- | Constructor for DragContainer
new :: String -- ^ type
-> String -- ^ name
-> IO (HG3DClass)
-- ^
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Destructor for DragContainer
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
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-- | Return whether dragging is currently enabled for this DragContainer
isDraggingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isDraggingEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDraggingEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Set whether dragging is currently enabled for this DragContainer
setDraggingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ setting -
--
--
-> IO ()
-- ^ return value - Nothing.
setDraggingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDraggingEnabled'_ a1' a2' >>= \res ->
return ()
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-- | Return whether the DragContainer
isBeingDragged :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isBeingDragged a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isBeingDragged'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Return the current drag threshold in pixels. - Details: The drag threshold is the number of pixels that the mouse must be
--moved with the left button held down in order to commence a drag
--operation.
--
getPixelDragThreshold :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getPixelDragThreshold a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPixelDragThreshold'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Set the current drag threshold in pixels. - Details: The drag threshold is the number of pixels that the mouse must be
--moved with the left button held down in order to commence a drag
--operation.
--
setPixelDragThreshold :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ pixels
-> IO ()
-- ^
setPixelDragThreshold a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setPixelDragThreshold'_ a1' a2' >>= \res ->
return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Return the alpha value that will be set on the DragContainer
getDragAlpha :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^ return value - Current alpha value to use whilst dragging.
getDragAlpha a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDragAlpha'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Set the alpha value to be set on the DragContainer - Details: This method can be used while a drag is in progress to update the alpha. Note that
--the normal setAlpha method does not affect alpha while a drag is in progress, but
--once the drag operation has ended, any value set via setAlpha will be restored.
--
setDragAlpha :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ alpha
-> IO ()
-- ^
setDragAlpha a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setDragAlpha'_ a1' a2' >>= \res ->
return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Set the Image to be used for the mouse cursor when a drag operation is in progress. - Details: This method may be used during a drag operation to update the current mouse
--cursor image.
--
setDragCursorImage3 :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ imageset
-> String -- ^ image
-> IO ()
-- ^
setDragCursorImage3 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setDragCursorImage3'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Return the WindowDragContainer - Details: The drop target for a DragContainer is basically the Window that the DragContainer
--is within while being dragged. The drop target may be 0 to indicate no target.
--
getCurrentDropTarget :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^
getCurrentDropTarget a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCurrentDropTarget'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
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-- | Return whether sticky mode is enable or disabled.
isStickyModeEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isStickyModeEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isStickyModeEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Enable or disable sticky mode.
setStickyModeEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ setting -
--
--
-> IO ()
-- ^
setStickyModeEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setStickyModeEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 109 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Immediately pick up the DragContainer
pickUp :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ force_sticky -
--
--
-> IO (Bool)
-- ^
pickUp a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
alloca $ \a3' ->
pickUp'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 115 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Set whether the fixed dragging offset - as set with the setFixedDragOffset - function will be used, or whether the built-in positioning will be used.
setUsingFixedDragOffset :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ enable -
--
--
-> IO ()
-- ^
setUsingFixedDragOffset a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUsingFixedDragOffset'_ a1' a2' >>= \res ->
return ()
{-# LINE 120 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
-- | Return whether the fixed dragging offset - as set with the setFixedDragOffset function - will be used, or whether the built-in positioning will be used.
isUsingFixedDragOffset :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isUsingFixedDragOffset a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isUsingFixedDragOffset'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 125 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isDraggingEnabled"
isDraggingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDraggingEnabled"
setDraggingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isBeingDragged"
isBeingDragged'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getPixelDragThreshold"
getPixelDragThreshold'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setPixelDragThreshold"
setPixelDragThreshold'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getDragAlpha"
getDragAlpha'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDragAlpha"
setDragAlpha'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setDragCursorImage3"
setDragCursorImage3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_getCurrentDropTarget"
getCurrentDropTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isStickyModeEnabled"
isStickyModeEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setStickyModeEnabled"
setStickyModeEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_pickUp"
pickUp'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_setUsingFixedDragOffset"
setUsingFixedDragOffset'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDragContainer.chs.h cegui_drgcnt_isUsingFixedDragOffset"
isUsingFixedDragOffset'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))