HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassDefaultResourceProvider.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassDefaultResourceProvider.chs
--
module HGamer3D.Bindings.CEGUI.ClassDefaultResourceProvider where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
-- |
new :: IO (HG3DClass)
-- ^
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
-- |
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
-- | Set the directory associated with a given resource group identifier.
setResourceGroupDirectory :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ resourceGroup - The resource group identifier whose directory is to be set.
-> String -- ^ directory - The directory to be associated with resource group identifier resourceGroup
-> IO ()
-- ^ return value - Nothing.
setResourceGroupDirectory a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setResourceGroupDirectory'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
-- | Return the directory associated with the specified resource group identifier. - Details: This member is not defined as being const because it may cause creation of an 'empty' directory specification for the resourceGroup if the resourceGroup has not previously been accessed.
getResourceGroupDirectory :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ resourceGroup - The resource group identifier for which the associated directory is to be returned.
-> IO (String)
-- ^ return value - String object describing the directory currently associated with resource group identifier
getResourceGroupDirectory a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getResourceGroupDirectory'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
-- | clears any currently set directory for the specified resource group identifier.
clearResourceGroupDirectory :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ resourceGroup - The resource group identifier for which the associated directory is to be cleared.
-> IO ()
-- ^
clearResourceGroupDirectory a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
clearResourceGroupDirectory'_ a1' a2' >>= \res ->
return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_setResourceGroupDirectory"
setResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_getResourceGroupDirectory"
getResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_clearResourceGroupDirectory"
clearResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))