HGamer3D-CEGUI-Binding-0.1.9: HGamer3D/Bindings/CEGUI/ClassComboDropList.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassComboDropList.chs
--
module HGamer3D.Bindings.CEGUI.ClassComboDropList where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
-- | Initialise the Window - Details: This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window
initialiseComponents :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^ return value - Nothing
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
-- | Set whether the drop-list is 'armed' for selection. - Details: This setting is not exclusively under client control; the ComboDropListComboDropList
--
setArmed :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ setting -
--
--
-> IO ()
-- ^
setArmed a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setArmed'_ a1' a2' >>= \res ->
return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
-- | Return the 'armed' state of the ComboDropList - Details:
--
isArmed :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isArmed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isArmed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
-- | Set the mode of operation for the ComboDropList
setAutoArmEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ setting -
--
--
-> IO ()
-- ^ return value - Nothing.
setAutoArmEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoArmEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
-- | returns the mode of operation for the drop-list
isAutoArmEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isAutoArmEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAutoArmEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
-- | Constructor for ComboDropList
new :: String -- ^ type
-> String -- ^ name
-> IO (HG3DClass)
-- ^
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
-- | Destructor for ComboDropList
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_setArmed"
setArmed'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_isArmed"
isArmed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_setAutoArmEnabled"
setAutoArmEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_isAutoArmEnabled"
isAutoArmEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))