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HGamer3D-Bullet-Binding-0.2.0: include/ClassCollisionWorld.h

// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
// 
// (c) 2011, 2012 Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 

// ClassCollisionWorld.h

// 

#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassCollisionWorld
#define _DEFINED_HG3D_ClassCollisionWorld

#include "ClassPtr.h"
#include "ClassDispatcher.h"
#include "ClassBroadphaseInterface.h"
#include "ClassCollisionConfiguration.h"



// 
void bt_cllsnwrld_construct(struct hg3dclass_struct * dispatcher_c, struct hg3dclass_struct * broadphasePairCache_c, struct hg3dclass_struct * collisionConfiguration_c, struct hg3dclass_struct * result_c);

// 
void bt_cllsnwrld_destruct(struct hg3dclass_struct * thisclass_c);

// 
void bt_cllsnwrld_setBroadphase(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * pairCache_c);

// 
void bt_cllsnwrld_getBroadphase(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);

// 
void bt_cllsnwrld_getBroadphase2(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);

// 
void bt_cllsnwrld_getDispatcher(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);

// 
void bt_cllsnwrld_getDispatcher2(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);

// 
void bt_cllsnwrld_updateAabbs(struct hg3dclass_struct * thisclass_c);

// 
void bt_cllsnwrld_computeOverlappingPairs(struct hg3dclass_struct * thisclass_c);

// 
void bt_cllsnwrld_debugDrawWorld(struct hg3dclass_struct * thisclass_c);

// 
void bt_cllsnwrld_getNumCollisionObjects(struct hg3dclass_struct * thisclass_c, int * result_c);

// 
void bt_cllsnwrld_performDiscreteCollisionDetection(struct hg3dclass_struct * thisclass_c);

// 
void bt_cllsnwrld_getForceUpdateAllAabbs(struct hg3dclass_struct * thisclass_c, int * result_c);

// 
void bt_cllsnwrld_setForceUpdateAllAabbs(struct hg3dclass_struct * thisclass_c, int forceUpdateAllAabbs_c);

#endif