-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\StructVec2.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- StructVec2.chs
--
module HGamer3D.Bindings.Bullet.StructVec2 where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import Data.Bits
import HGamer3D.Data.Vector
newtype Vector2 = Vector2 Vec2
instance Storable Vector2 where
alignment _ = alignment (undefined :: CDouble)
sizeOf _ = 8
{-# LINE 50 ".\\HGamer3D\\Bindings\\Bullet\\StructVec2.chs" #-}
peek p = do
x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p
y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p
let v = Vector2 ( Vec2 (realToFrac x) (realToFrac y))
return v
poke p (Vector2 (Vec2 x y)) = do
(\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x)
(\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y)
type Vector2Ptr = Ptr (Vector2)
type Vec2Ptr = Ptr (Vec2)
{-# LINE 62 ".\\HGamer3D\\Bindings\\Bullet\\StructVec2.chs" #-}
withVec2 :: Vec2 -> (Vec2Ptr -> IO b) -> IO b
withVec2 v f = with v' f' where
v' = Vector2 v
f' p = f (castPtr p)
peekVec2 :: Vec2Ptr -> IO Vec2
peekVec2 p = do
(Vector2 v2) <- peek ((castPtr p)::Vector2Ptr)
return v2