HGamer3D-Bullet-Binding-0.2.0: HGamer3D/Bindings/Bullet/StructColour.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\StructColour.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- StructColour.chs
--
module HGamer3D.Bindings.Bullet.StructColour where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import Data.Bits
import HGamer3D.Data.Colour
instance Storable Colour where
alignment _ = alignment (undefined :: CDouble)
sizeOf _ = 16
{-# LINE 48 ".\\HGamer3D\\Bindings\\Bullet\\StructColour.chs" #-}
peek p = do
r <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p
g <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p
b <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p
a <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p
let cv = Colour (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a)
return cv
poke p (Colour r g b a) = do
(\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac r)
(\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac g)
(\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac b)
(\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac a)
type ColourPtr = Ptr (Colour)
{-# LINE 62 ".\\HGamer3D\\Bindings\\Bullet\\StructColour.chs" #-}
withColour :: Colour -> (ColourPtr -> IO b) -> IO b
withColour = with
peekColour :: ColourPtr -> IO Colour
peekColour = peek