HGamer3D-Bullet-Binding-0.2.0: HGamer3D/Bindings/Bullet/ClassSimpleBroadphase.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSimpleBroadphase.chs
--
module HGamer3D.Bindings.Bullet.ClassSimpleBroadphase where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
import HGamer3D.Bindings.Bullet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
import HGamer3D.Bindings.Bullet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
import HGamer3D.Bindings.Bullet.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
{- function ~btSimpleBroadphase -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 48 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
{- function calculateOverlappingPairs -}
calculateOverlappingPairs :: HG3DClass -> HG3DClass -> IO ()
calculateOverlappingPairs a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
calculateOverlappingPairs'_ a1' a2' >>= \res ->
return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
{- function getBroadphaseAabb -}
getBroadphaseAabb :: HG3DClass -> IO (Vec3, Vec3)
getBroadphaseAabb a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
alloca $ \a3' ->
getBroadphaseAabb'_ a1' a2' a3' >>= \res ->
peekVec3 a2'>>= \a2'' ->
peekVec3 a3'>>= \a3'' ->
return (a2'', a3'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
{- function printStats -}
printStats :: HG3DClass -> IO ()
printStats a1 =
withHG3DClass a1 $ \a1' ->
printStats'_ a1' >>= \res ->
return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs.h bt_smplbrdphs_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs.h bt_smplbrdphs_calculateOverlappingPairs"
calculateOverlappingPairs'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs.h bt_smplbrdphs_getBroadphaseAabb"
getBroadphaseAabb'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassSimpleBroadphase.chs.h bt_smplbrdphs_printStats"
printStats'_ :: ((HG3DClassPtr) -> (IO ()))